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Searched refs:fShader1 (Results 1 – 14 of 14) sorted by relevance

/external/skqp/samplecode/
DSampleVertices.cpp50 sk_sp<SkShader> fShader1; member in VerticesView
57 fShader1 = make_shader1(size); in VerticesView()
100 paint.setShader(fShader1); in onDrawContent()
DPerlinPatch.cpp64 sk_sp<SkShader> fShader1; member in PerlinPatchView
151 fShader1 = SkPerlinNoiseShader::MakeImprovedNoise(fXFreq/scaleFreq, fYFreq/scaleFreq, 4, in onDrawContent()
153 fShaderCompose = SkShader::MakeComposeShader(fShader0, fShader1, SkBlendMode::kSrcOver); in onDrawContent()
DSamplePatch.cpp208 sk_sp<SkShader> fShader1; member in PatchView
219 fShader1 = make_shader1(fSize1); in PatchView()
280 paint.setShader(fShader1); in onDrawContent()
DSampleFatBits.cpp83 fShader = fShader1; in togglePixelColors()
109 fShader1 = SkShader::MakeColorShader(SK_ColorWHITE); in setWHZ()
133 sk_sp<SkShader> fShader1; member in FatBits
DSampleSlides.cpp357 auto fShader1 = make_shader1(size); in mesh_slide() local
382 paint.setShader(fShader1); in mesh_slide()
/external/skia/samplecode/
DSampleVertices.cpp50 sk_sp<SkShader> fShader1; member in VerticesView
57 fShader1 = make_shader1(size); in VerticesView()
100 paint.setShader(fShader1); in onDrawContent()
DPerlinPatch.cpp64 sk_sp<SkShader> fShader1; member in PerlinPatchView
151 fShader1 = SkPerlinNoiseShader::MakeImprovedNoise(fXFreq/scaleFreq, fYFreq/scaleFreq, 4, in onDrawContent()
153 fShaderCompose = SkShader::MakeComposeShader(fShader0, fShader1, SkBlendMode::kSrcOver); in onDrawContent()
DSampleFatBits.cpp83 fShader = fShader1; in togglePixelColors()
109 fShader1 = SkShader::MakeColorShader(SK_ColorWHITE); in setWHZ()
133 sk_sp<SkShader> fShader1; member in FatBits
DSamplePatch.cpp208 sk_sp<SkShader> fShader1; member in PatchView
219 fShader1 = make_shader1(fSize1); in PatchView()
280 paint.setShader(fShader1); in onDrawContent()
DSampleSlides.cpp357 auto fShader1 = make_shader1(size); in mesh_slide() local
382 paint.setShader(fShader1); in mesh_slide()
/external/skqp/gm/
Dvertices.cpp89 sk_sp<SkShader> fShader1; member in VerticesGM
101 fShader1 = make_shader1(fShaderScale); in onOnceBeforeDraw()
159 for (const auto& shader : {fShader1, fShader2}) { in onDraw()
Dlumafilter.cpp116 const sk_sp<SkShader>& fShader1; in onDraw() member
135 draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1, in onDraw()
/external/skia/gm/
Dvertices.cpp89 sk_sp<SkShader> fShader1; member in VerticesGM
101 fShader1 = make_shader1(fShaderScale); in onOnceBeforeDraw()
159 for (const auto& shader : {fShader1, fShader2}) { in onDraw()
Dlumafilter.cpp116 const sk_sp<SkShader>& fShader1; in onDraw() member
135 draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1, in onDraw()