Searched refs:fSync (Results 1 – 4 of 4) sorted by relevance
13 : INHERITED(gpu), fSync(0), fIsOwned(isOwned) { in GrGLSemaphore()19 if (fSync && fIsOwned) { in onRelease()20 static_cast<const GrGLGpu*>(this->getGpu())->deleteSync(fSync); in onRelease()22 fSync = 0; in onRelease()27 fSync = 0; in onAbandon()
32 GrGLsync sync() const { return fSync; } in sync()33 void setSync(const GrGLsync& sync) { fSync = sync; } in setSync()37 backendSemaphore.initGL(fSync); in backendSemaphore()47 GrGLsync fSync; variable