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Searched refs:fTextureUniform (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLGpu.h602 GrGLint fTextureUniform = 0; member
611 GrGLint fTextureUniform = 0; member
DGrGLGpu.cpp3421 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram()
3580 GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform, in createMipmapProgram()
3665 GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); in copySurfaceAsDraw()
3867 GL_CALL(Uniform1i(fMipmapPrograms[progIdx].fTextureUniform, 0)); in onRegenerateMipMapLevels()
/external/skia/src/gpu/gl/
DGrGLGpu.h635 GrGLint fTextureUniform = 0; member
644 GrGLint fTextureUniform = 0; member
DGrGLGpu.cpp3449 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram()
3608 GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform, in createMipmapProgram()
3693 GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); in copySurfaceAsDraw()
3893 GL_CALL(Uniform1i(fMipmapPrograms[progIdx].fTextureUniform, 0)); in onRegenerateMipMapLevels()