Searched refs:fTextureUniform (Results 1 – 4 of 4) sorted by relevance
602 GrGLint fTextureUniform = 0; member611 GrGLint fTextureUniform = 0; member
3421 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram()3580 GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform, in createMipmapProgram()3665 GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); in copySurfaceAsDraw()3867 GL_CALL(Uniform1i(fMipmapPrograms[progIdx].fTextureUniform, 0)); in onRegenerateMipMapLevels()
635 GrGLint fTextureUniform = 0; member644 GrGLint fTextureUniform = 0; member
3449 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram()3608 GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform, in createMipmapProgram()3693 GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); in copySurfaceAsDraw()3893 GL_CALL(Uniform1i(fMipmapPrograms[progIdx].fTextureUniform, 0)); in onRegenerateMipMapLevels()