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Searched refs:fVSNumIndicesPerInstance (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/ccpr/
DGrCCCoverageProcessor_VSImpl.cpp463 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kTriangleIndicesAsStrips); in initVS()
469 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kTriangleIndicesAsTris); in initVS()
487 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kCurveIndicesAsStrips); in initVS()
493 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kCurveIndicesAsTris); in initVS()
536 mesh.setIndexedInstanced(fVSIndexBuffer, fVSNumIndicesPerInstance, std::move(instanceBuffer), in appendVSMesh()
DGrCCCoverageProcessor.h274 int fVSNumIndicesPerInstance; variable
/external/skqp/src/gpu/ccpr/
DGrCCCoverageProcessor_VSImpl.cpp462 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kTriangleIndicesAsStrips); in initVS()
468 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kTriangleIndicesAsTris); in initVS()
486 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kCurveIndicesAsStrips); in initVS()
492 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kCurveIndicesAsTris); in initVS()
535 mesh.setIndexedInstanced(fVSIndexBuffer, fVSNumIndicesPerInstance, std::move(instanceBuffer), in appendVSMesh()
DGrCCCoverageProcessor.h274 int fVSNumIndicesPerInstance; variable