Searched refs:fVSNumIndicesPerInstance (Results 1 – 4 of 4) sorted by relevance
463 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kTriangleIndicesAsStrips); in initVS()469 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kTriangleIndicesAsTris); in initVS()487 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kCurveIndicesAsStrips); in initVS()493 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kCurveIndicesAsTris); in initVS()536 mesh.setIndexedInstanced(fVSIndexBuffer, fVSNumIndicesPerInstance, std::move(instanceBuffer), in appendVSMesh()
274 int fVSNumIndicesPerInstance; variable
462 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kTriangleIndicesAsStrips); in initVS()468 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kTriangleIndicesAsTris); in initVS()486 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kCurveIndicesAsStrips); in initVS()492 fVSNumIndicesPerInstance = SK_ARRAY_COUNT(kCurveIndicesAsTris); in initVS()535 mesh.setIndexedInstanced(fVSIndexBuffer, fVSNumIndicesPerInstance, std::move(instanceBuffer), in appendVSMesh()