Searched refs:fVertexInputs (Results 1 – 8 of 8) sorted by relevance
80 for (int j = 0; j < fVertexInputs.count(); ++j) { in addAttribute()81 const GrShaderVar& attr = fVertexInputs[j]; in addAttribute()87 fVertexInputs.push_back(var); in addAttribute()140 this->appendDecls(fVertexInputs, inputDecls); in getVertexDecls()
86 , fVertexInputs(kVaryingsPerBlock) in GrGLSLVaryingHandler()157 VarArray fVertexInputs; variable
80 for (int j = 0; j < fVertexInputs.count(); ++j) { in addAttribute()81 const GrShaderVar& attr = fVertexInputs[j]; in addAttribute()87 fVertexInputs.push_back(var); in addAttribute()141 this->appendDecls(fVertexInputs, inputDecls); in getVertexDecls()
102 finalize_helper(fVertexInputs); in onFinalize()
29 finalize_helper(fVertexInputs);