Home
last modified time | relevance | path

Searched refs:fbColor (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp558 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor);
566 tcu::TextureLevel TextureFormatTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::… in genReferenceTexture() argument
573 tcu::clear(reference.getAccess(), fbColor.asUint() + uniformColor.asUint()); in genReferenceTexture()
577 tcu::clear(reference.getAccess(), fbColor.asInt() + uniformColor.asInt()); in genReferenceTexture()
583 const tcu::Vec4 fragmentColor = tcu::sRGBToLinear(fbColor) + uniformColor; in genReferenceTexture()
588 tcu::clear(reference.getAccess(), fbColor + uniformColor); in genReferenceTexture()
598 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f)); in iterate() local
600 tcu::TextureLevel reference = genReferenceTexture(fbColor, uniformColor); in iterate()
603 genFramebufferWithTexture(fbColor); in iterate()
631 …tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor…
[all …]