Searched refs:fbColor (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fShaderFramebufferFetchTests.cpp | 558 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor); 566 tcu::TextureLevel TextureFormatTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::… in genReferenceTexture() argument 573 tcu::clear(reference.getAccess(), fbColor.asUint() + uniformColor.asUint()); in genReferenceTexture() 577 tcu::clear(reference.getAccess(), fbColor.asInt() + uniformColor.asInt()); in genReferenceTexture() 583 const tcu::Vec4 fragmentColor = tcu::sRGBToLinear(fbColor) + uniformColor; in genReferenceTexture() 588 tcu::clear(reference.getAccess(), fbColor + uniformColor); in genReferenceTexture() 598 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f)); in iterate() local 600 tcu::TextureLevel reference = genReferenceTexture(fbColor, uniformColor); in iterate() 603 genFramebufferWithTexture(fbColor); in iterate() 631 …tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor… [all …]
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