Searched refs:fill_tex (Results 1 – 2 of 2) sorted by relevance
49 GLuint fill_tex = 0; in TAG() local68 fill_tex |= (1<<2); in TAG()85 fill_tex |= (1<<1); in TAG()102 fill_tex |= (1<<0); in TAG()222 if (fill_tex & (1<<0)) in TAG()240 if (fill_tex & (1<<1)) in TAG()258 if (fill_tex & (1<<2)) in TAG()
736 GLuint fill_tex[GART_FILL_SIZE]; in main() local808 fill_tex[i] = CreateTexture(511, 511, (i % 16)); in main()811 if (fill_tex[i] >= 0 && errCode == GL_NO_ERROR) in main()824 ShowTextures(fill_tex, GART_FILL_SIZE, 512, 512); in main()850 glDeleteTextures(1, &fill_tex[i]); in main()