/external/skia/src/gpu/ |
D | GrGpuCommandBuffer.cpp | 36 const GrPipeline::FixedDynamicState* fixedDynamicState, in draw() argument 48 SkASSERT(!pipeline.isScissorEnabled() || fixedDynamicState || in draw() 56 if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) { in draw() 58 if (!fixedDynamicState->fPrimitiveProcessorTextures[i]->instantiate(resourceProvider)) { in draw() 95 this->onDraw(primProc, pipeline, fixedDynamicState, dynamicStateArrays, meshes, meshCount, in draw()
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D | GrOpFlushState.cpp | 115 const GrPipeline::FixedDynamicState* fixedDynamicState, in recordDraw() argument 122 if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) { in recordDraw() 124 fixedDynamicState->fPrimitiveProcessorTextures[i]->addPendingRead(); in recordDraw() 134 draw.fFixedDynamicState = fixedDynamicState; in recordDraw()
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D | GrPathRendering.cpp | 56 const GrPipeline::FixedDynamicState& fixedDynamicState, in drawPath() argument 65 this->onDrawPath(renderTarget, origin, primProc, pipeline, fixedDynamicState, in drawPath()
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/external/skqp/src/gpu/ |
D | GrGpuCommandBuffer.cpp | 35 const GrPipeline::FixedDynamicState* fixedDynamicState, in draw() argument 47 SkASSERT(!pipeline.isScissorEnabled() || fixedDynamicState || in draw() 55 if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) { in draw() 57 if (!fixedDynamicState->fPrimitiveProcessorTextures[i]->instantiate(resourceProvider)) { in draw() 94 this->onDraw(primProc, pipeline, fixedDynamicState, dynamicStateArrays, meshes, meshCount, in draw()
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D | GrOpFlushState.cpp | 101 const GrPipeline::FixedDynamicState* fixedDynamicState, in draw() argument 109 if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) { in draw() 111 fixedDynamicState->fPrimitiveProcessorTextures[i]->addPendingRead(); in draw() 122 draw.fFixedDynamicState = fixedDynamicState; in draw()
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D | GrPathRendering.cpp | 56 const GrPipeline::FixedDynamicState& fixedDynamicState, in drawPath() argument 65 this->onDrawPath(renderTarget, origin, primProc, pipeline, fixedDynamicState, in drawPath()
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/external/skqp/src/gpu/ops/ |
D | GrMeshDrawOp.cpp | 58 const GrPipeline::FixedDynamicState* fixedDynamicState) const { in recordDraw() 59 target->draw(std::move(gp), pipeline, fixedDynamicState, fMesh); in recordDraw() 107 GrPipeline::FixedDynamicState* fixedDynamicState = nullptr; in makePipeline() local 109 fixedDynamicState = this->allocFixedDynamicState(clip.scissorState().rect()); in makePipeline() 111 fixedDynamicState->fPrimitiveProcessorTextures = in makePipeline() 116 fixedDynamicState}; in makePipeline()
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D | GrSimpleMeshDrawOpHelper.cpp | 144 GrPipeline::FixedDynamicState* fixedDynamicState = nullptr; in internalMakePipeline() local 146 fixedDynamicState = target->allocFixedDynamicState(clip.scissorState().rect()); in internalMakePipeline() 148 fixedDynamicState->fPrimitiveProcessorTextures = in internalMakePipeline() 154 fixedDynamicState}; in internalMakePipeline() 157 fixedDynamicState}; in internalMakePipeline()
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D | GrDrawPathOp.cpp | 78 GrPipeline::FixedDynamicState fixedDynamicState(appliedClip.scissorState().rect()); in onExecute() local 87 *pathProc, pipeline, fixedDynamicState, stencil, in onExecute()
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D | GrMeshDrawOp.h | 93 const GrPipeline::FixedDynamicState* fixedDynamicState, in draw() argument 95 this->draw(std::move(gp), pipeline, fixedDynamicState, nullptr, mesh, 1); in draw()
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D | GrTextureOp.cpp | 384 GrPipeline::FixedDynamicState* fixedDynamicState; in onPrepareDraws() local 387 fixedDynamicState = target->allocFixedDynamicState(clip.scissorState().rect(), 0); in onPrepareDraws() 389 fixedDynamicState = target->allocFixedDynamicState(clip.scissorState().rect(), 1); in onPrepareDraws() 390 fixedDynamicState->fPrimitiveProcessorTextures[0] = fProxies[0].fProxy; in onPrepareDraws() 444 target->draw(std::move(gp), pipeline, fixedDynamicState, dynamicStateArrays, meshes, in onPrepareDraws()
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/external/skia/src/gpu/ops/ |
D | GrMeshDrawOp.cpp | 59 const GrPipeline::FixedDynamicState* fixedDynamicState) const { in recordDraw() 60 target->recordDraw(std::move(gp), fMesh, 1, fixedDynamicState, nullptr); in recordDraw() 96 auto fixedDynamicState = in makeFixedDynamicState() local 99 fixedDynamicState->fPrimitiveProcessorTextures = in makeFixedDynamicState() 102 return fixedDynamicState; in makeFixedDynamicState()
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D | GrMeshDrawOp.h | 95 auto fixedDynamicState = this->makeFixedDynamicState(kZeroPrimProcTextures); variable 96 this->recordDraw(std::move(gp), meshes, meshCnt, fixedDynamicState, nullptr);
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D | GrDrawPathOp.cpp | 90 GrPipeline::FixedDynamicState fixedDynamicState(appliedClip.scissorState().rect()); in onExecute() local 99 *pathProc, pipeline, fixedDynamicState, stencil, in onExecute()
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/external/skia/src/gpu/mtl/ |
D | GrMtlGpuCommandBuffer.mm | 102 const GrPipeline::FixedDynamicState* fixedDynamicState, 107 if (fixedDynamicState) { 108 primProcProxies = fixedDynamicState->fPrimitiveProcessorTextures; 128 const GrPipeline::FixedDynamicState* fixedDynamicState, 143 fixedDynamicState, primitiveType); 167 pipelineState = this->prepareDrawState(primProc, pipeline, fixedDynamicState,
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D | GrMtlGpuCommandBuffer.h | 74 const GrPipeline::FixedDynamicState* fixedDynamicState, 79 const GrPipeline::FixedDynamicState* fixedDynamicState,
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/external/skqp/src/gpu/vk/ |
D | GrVkGpuCommandBuffer.cpp | 638 const GrPipeline::FixedDynamicState* fixedDynamicState, in prepareDrawState() argument 649 } else if (fixedDynamicState) { in prepareDrawState() 650 primProcProxies = fixedDynamicState->fPrimitiveProcessorTextures; in prepareDrawState() 691 SkASSERT(fixedDynamicState); in prepareDrawState() 694 fixedDynamicState->fScissorRect); in prepareDrawState() 706 const GrPipeline::FixedDynamicState* fixedDynamicState, in onDraw() argument 745 auto texture = fixedDynamicState->fPrimitiveProcessorTextures[i]->peekTexture(); in onDraw() 761 GrVkPipelineState* pipelineState = this->prepareDrawState(primProc, pipeline, fixedDynamicState, in onDraw() 776 pipelineState = this->prepareDrawState(primProc, pipeline, fixedDynamicState, in onDraw()
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/external/skia/src/gpu/vk/ |
D | GrVkGpuCommandBuffer.cpp | 632 const GrPipeline::FixedDynamicState* fixedDynamicState, in prepareDrawState() argument 643 } else if (fixedDynamicState) { in prepareDrawState() 644 primProcProxies = fixedDynamicState->fPrimitiveProcessorTextures; in prepareDrawState() 685 SkASSERT(fixedDynamicState); in prepareDrawState() 688 fixedDynamicState->fScissorRect); in prepareDrawState() 700 const GrPipeline::FixedDynamicState* fixedDynamicState, in onDraw() argument 739 auto texture = fixedDynamicState->fPrimitiveProcessorTextures[i]->peekTexture(); in onDraw() 755 GrVkPipelineState* pipelineState = this->prepareDrawState(primProc, pipeline, fixedDynamicState, in onDraw() 770 pipelineState = this->prepareDrawState(primProc, pipeline, fixedDynamicState, in onDraw()
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/external/skqp/src/gpu/gl/ |
D | GrGLGpuCommandBuffer.h | 83 const GrPipeline::FixedDynamicState* fixedDynamicState, in onDraw() argument 88 fGpu->draw(fRenderTarget, fOrigin, primProc, pipeline, fixedDynamicState, in onDraw()
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/external/skia/src/gpu/gl/ |
D | GrGLGpuCommandBuffer.h | 83 const GrPipeline::FixedDynamicState* fixedDynamicState, in onDraw() argument 88 fGpu->draw(fRenderTarget, fOrigin, primProc, pipeline, fixedDynamicState, in onDraw()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlGpuCommandBuffer.mm | 110 const GrPipeline::FixedDynamicState* fixedDynamicState, 128 if (fixedDynamicState) { 129 primProcProxies = fixedDynamicState->fPrimitiveProcessorTextures; 151 const GrPipeline::FixedDynamicState* fixedDynamicState, 164 this->prepareDrawState(primProc, pipeline, fixedDynamicState, meshes, meshCount));
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D | GrMtlGpuCommandBuffer.h | 75 const GrPipeline::FixedDynamicState* fixedDynamicState, 81 const GrPipeline::FixedDynamicState* fixedDynamicState,
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/external/skia/src/gpu/ccpr/ |
D | GrCCPathProcessor.cpp | 122 const GrPipeline::FixedDynamicState* fixedDynamicState, in drawPaths() argument 140 flushState->rtCommandBuffer()->draw(*this, pipeline, fixedDynamicState, nullptr, &mesh, 1, in drawPaths()
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D | GrCCDrawPathsOp.cpp | 409 GrPipeline::FixedDynamicState fixedDynamicState(clip.scissorState().rect()); in onExecute() local 420 fixedDynamicState.fPrimitiveProcessorTextures = &atlasProxy; in onExecute() 421 pathProc.drawPaths(flushState, pipeline, &fixedDynamicState, *resources, baseInstance, in onExecute()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCPathProcessor.cpp | 120 const GrPipeline::FixedDynamicState* fixedDynamicState, in drawPaths() argument 138 flushState->rtCommandBuffer()->draw(*this, pipeline, fixedDynamicState, nullptr, &mesh, 1, in drawPaths()
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