Home
last modified time | relevance | path

Searched refs:flatShader (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp71 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
111 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
123 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0)); in render()
129 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
165 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
166 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
208 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
220 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0)); in render()
226 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
Des3fFboInvalidateTests.cpp147 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
217 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
246 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in render()
265 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
313 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
[all …]
Des3fFboMultisampleTests.cpp88 FlatColorShader flatShader (getFragmentOutputType(colorFmt)); in render() local
90 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
163flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-col… in render()
194flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.… in render()
218flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.… in render()
Des3fFboRenderTest.cpp623 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
625 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
705 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
862 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
864 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
946 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
1122 FlatColorShader flatShader (fboOutputType); in render() local
1125 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
1148flatShader.setColor (context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f) * fboOutScale + fboOutB… in render()
1278 FlatColorShader flatShader (fboOutputType); in render() local
[all …]
Des3fFramebufferBlitTests.cpp484 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4); in render() local
486 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
581 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
591 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp1288 FlatColorShader flatShader; in render() local
1289 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
1291 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()