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Searched refs:float32Representation (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderCommonFunctionTests.cpp211 const tcu::Float32 float32Representation (f); in makeFloatRepresentable() local
213 if (float32Representation.exponent() < minNormalizedValueExponent) in makeFloatRepresentable()
218 else if (float32Representation.exponent() > maxNormalizedValueExponent) in makeFloatRepresentable()
221 …return (float32Representation.sign() == +1) ? (largestRepresentableValue) : (-largestRepresentable… in makeFloatRepresentable()
226 const tcu::Float32 targetRepresentation(tcu::Float32::constructBits(float32Representation.sign(), in makeFloatRepresentable()
227 float32Representation.exponent(), in makeFloatRepresentable()
228 float32Representation.mantissaBits() & representableMantissaMask)); in makeFloatRepresentable()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderCommonFunctionTests.cpp215 const tcu::Float32 float32Representation (f); in makeFloatRepresentable() local
217 if (float32Representation.exponent() < minNormalizedValueExponent) in makeFloatRepresentable()
222 else if (float32Representation.exponent() > maxNormalizedValueExponent) in makeFloatRepresentable()
225 …return (float32Representation.sign() == +1) ? (largestRepresentableValue) : (-largestRepresentable… in makeFloatRepresentable()
230 const tcu::Float32 targetRepresentation(tcu::Float32::constructBits(float32Representation.sign(), in makeFloatRepresentable()
231 float32Representation.exponent(), in makeFloatRepresentable()
232 float32Representation.mantissaBits() & representableMantissaMask)); in makeFloatRepresentable()