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Searched refs:floatPrecision (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp628 , floatPrecision (floatPrecision_) in EvalContext()
633 Precision floatPrecision; member
880 EvalContext newCtx (ctx.format, ctx.floatPrecision, in evaluate()
1514 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); in doApply()
2123 switch (ctx.floatPrecision) in precision()
2161 switch (ctx.floatPrecision) in precision()
2180 if (ctx.floatPrecision == glu::PRECISION_HIGHP && x > 0) in warningPrecision()
2337 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision()
2351 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP) in precision()
2366 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP); in precision()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp927 , floatPrecision (floatPrecision_) in EvalContext()
933 Precision floatPrecision; member
1194 EvalContext newCtx (ctx.format, ctx.floatPrecision, in evaluate()
1864 …EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth, ctx.isShaderFloat16Int8); in doApply()
2570 switch (ctx.floatPrecision) in precision_legacy()
2600 switch (ctx.floatPrecision) in precision()
2651 switch (ctx.floatPrecision) in precision()
2940 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision_legacy()
2954 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP) in precision_legacy()
2969 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP); in precision_legacy()
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