Searched refs:floatPrecision (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 628 , floatPrecision (floatPrecision_) in EvalContext() 633 Precision floatPrecision; member 880 EvalContext newCtx (ctx.format, ctx.floatPrecision, in evaluate() 1514 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); in doApply() 2123 switch (ctx.floatPrecision) in precision() 2161 switch (ctx.floatPrecision) in precision() 2180 if (ctx.floatPrecision == glu::PRECISION_HIGHP && x > 0) in warningPrecision() 2337 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision() 2351 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP) in precision() 2366 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP); in precision() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 927 , floatPrecision (floatPrecision_) in EvalContext() 933 Precision floatPrecision; member 1194 EvalContext newCtx (ctx.format, ctx.floatPrecision, in evaluate() 1864 …EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth, ctx.isShaderFloat16Int8); in doApply() 2570 switch (ctx.floatPrecision) in precision_legacy() 2600 switch (ctx.floatPrecision) in precision() 2651 switch (ctx.floatPrecision) in precision() 2940 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision_legacy() 2954 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP) in precision_legacy() 2969 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP); in precision_legacy() [all …]
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