Searched refs:flushColorWrite (Results 1 – 6 of 6) sorted by relevance
89 gpu->flushColorWrite(false); in onStencilPath()
339 void flushColorWrite(bool writeColor);
1610 this->flushColorWrite(true); in onCreateTexture()1999 this->flushColorWrite(blendInfo.fWriteColor); in flushGLState()2162 this->flushColorWrite(true); in clear()3078 void GrGLGpu::flushColorWrite(bool writeColor) { in flushColorWrite() function in GrGLGpu3670 this->flushColorWrite(true); in copySurfaceAsDraw()3836 this->flushColorWrite(true); in onRegenerateMipMapLevels()
347 void flushColorWrite(bool writeColor);
1645 this->flushColorWrite(true); in onCreateTexture()2028 this->flushColorWrite(blendInfo.fWriteColor); in flushGLState()2193 this->flushColorWrite(true); in clear()3105 void GrGLGpu::flushColorWrite(bool writeColor) { in flushColorWrite() function in GrGLGpu3698 this->flushColorWrite(true); in copySurfaceAsDraw()3862 this->flushColorWrite(true); in onRegenerateMipMapLevels()