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Searched refs:fragIn (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp732 const char* fragIn = usesInout ? "in" : "varying"; in genFragmentShader() local
760 shader << fragIn << " " << floatTypeStr << " " << val.valueName << ";\n"; in genFragmentShader()
762 shader << fragIn << " " << floatTypeStr << " v_" << val.valueName << ";\n"; in genFragmentShader()
848 const char* fragIn = usesInout ? "in" : "varying"; in specializeFragmentShader() local
868 decl << fragIn << " " << floatTypeStr << " " << valueName << ";\n"; in specializeFragmentShader()
871 decl << fragIn << " " << floatTypeStr << " v_" << valueName << ";\n"; in specializeFragmentShader()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp236 const char* const fragIn = usesInout ? "in" : "varying"; in genFragmentShader() local
264 shader << fragIn << " " << floatTypeStr << " " << val.name << ";\n"; in genFragmentShader()
266 shader << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n"; in genFragmentShader()
364 const char* const fragIn = usesInout ? "in" : "varying"; in specializeFragmentShader() local
385 decl << fragIn << " " << floatTypeStr << " " << val.name << ";\n"; in specializeFragmentShader()
388 decl << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n"; in specializeFragmentShader()