Searched refs:fragIn (Results 1 – 2 of 2) sorted by relevance
732 const char* fragIn = usesInout ? "in" : "varying"; in genFragmentShader() local760 shader << fragIn << " " << floatTypeStr << " " << val.valueName << ";\n"; in genFragmentShader()762 shader << fragIn << " " << floatTypeStr << " v_" << val.valueName << ";\n"; in genFragmentShader()848 const char* fragIn = usesInout ? "in" : "varying"; in specializeFragmentShader() local868 decl << fragIn << " " << floatTypeStr << " " << valueName << ";\n"; in specializeFragmentShader()871 decl << fragIn << " " << floatTypeStr << " v_" << valueName << ";\n"; in specializeFragmentShader()
236 const char* const fragIn = usesInout ? "in" : "varying"; in genFragmentShader() local264 shader << fragIn << " " << floatTypeStr << " " << val.name << ";\n"; in genFragmentShader()266 shader << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n"; in genFragmentShader()364 const char* const fragIn = usesInout ? "in" : "varying"; in specializeFragmentShader() local385 decl << fragIn << " " << floatTypeStr << " " << val.name << ";\n"; in specializeFragmentShader()388 decl << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n"; in specializeFragmentShader()