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Searched refs:fragmentLayerIdShader (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp3061 static const char* const fragmentLayerIdShader = "${GLSL_VERSION_DECL}\n" in genFragmentSource() local
3075 return specializeShader(fragmentLayerIdShader, contextType); in genFragmentSource()