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Searched refs:fragmentShaderSourceColor (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp1267 static const char* const fragmentShaderSourceColor = "${GLSL_VERSION_DECL}\n" in genDrawShader() local
1282 … fragmentSource = (m_isDepthFormat) ? (fragmentShaderSourceDepth) : (fragmentShaderSourceColor); in genDrawShader()