Searched refs:fragmentShaderSourceColor (Results 1 – 1 of 1) sorted by relevance
1267 static const char* const fragmentShaderSourceColor = "${GLSL_VERSION_DECL}\n" in genDrawShader() local1282 … fragmentSource = (m_isDepthFormat) ? (fragmentShaderSourceDepth) : (fragmentShaderSourceColor); in genDrawShader()