Searched refs:fragmentShaderSourceDepth (Results 1 – 1 of 1) sorted by relevance
1274 static const char* const fragmentShaderSourceDepth = "${GLSL_VERSION_DECL}\n" in genDrawShader() local1282 …const char* const fragmentSource = (m_isDepthFormat) ? (fragmentShaderSourceDepth) : (fragment… in genDrawShader()