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Searched refs:fragmentShaderSourceDepth (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp1274 static const char* const fragmentShaderSourceDepth = "${GLSL_VERSION_DECL}\n" in genDrawShader() local
1282 …const char* const fragmentSource = (m_isDepthFormat) ? (fragmentShaderSourceDepth) : (fragment… in genDrawShader()