Searched refs:fragmentTexUnitsRequired (Results 1 – 3 of 3) sorted by relevance
953 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init() local954 const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired; in init()963 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) in init()964 …throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units req… in init()
964 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init() local965 const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired; in init()974 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) in init()975 …throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units req… in init()
1135 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init() local1136 const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired; in init()1145 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) in init()1146 …throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units req… in init()