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Searched refs:fragment_shader (Results 1 – 25 of 29) sorted by relevance

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/external/autotest/client/deps/glbench/src/
Dvaryingsandddxytest.cc103 const char* fragment_shader = NULL; in VaryingsShaderProgram() local
107 fragment_shader = fragment_shader_1_varying; in VaryingsShaderProgram()
111 fragment_shader = fragment_shader_2_varying; in VaryingsShaderProgram()
115 fragment_shader = fragment_shader_4_varying; in VaryingsShaderProgram()
119 fragment_shader = fragment_shader_8_varying; in VaryingsShaderProgram()
124 GLuint program = InitShaderProgram(vertex_shader, fragment_shader); in VaryingsShaderProgram()
Dutils.cc334 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in InitShaderProgramWithHeaders() local
342 glShaderSource(fragment_shader, count + 1, header_and_body, NULL); in InitShaderProgramWithHeaders()
347 glCompileShader(fragment_shader); in InitShaderProgramWithHeaders()
348 print_shader_log(fragment_shader); in InitShaderProgramWithHeaders()
352 glAttachShader(program, fragment_shader); in InitShaderProgramWithHeaders()
358 glDeleteShader(fragment_shader); in InitShaderProgramWithHeaders()
/external/libkmsxx/kmscube/
Dcube-gles2.cpp11 GLuint vertex_shader, fragment_shader; in GlScene() local
163 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in GlScene()
165 glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL); in GlScene()
166 glCompileShader(fragment_shader); in GlScene()
168 glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &ret); in GlScene()
174 glAttachShader(program, fragment_shader); in GlScene()
/external/webrtc/webrtc/modules/video_render/ios/
Dopen_gles20.mm203 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source);
204 if (!fragment_shader) {
211 glAttachShader(program, fragment_shader);
238 if (fragment_shader) {
239 glDeleteShader(fragment_shader);
/external/deqp/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp238 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local
243 …gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedb… in MaxClipDistancesValueInVertexShaderTest()
324 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local
326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest()
412 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local
414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing()
1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders() argument
1352 if (vertex_shader.shader_id && fragment_shader.shader_id) in linkShaders()
1379 m_gl.attachShader(program.program_id, fragment_shader.shader_id); in linkShaders()
1425 m_gl.detachShader(program.program_id, fragment_shader.shader_id); in linkShaders()
Dgl3cTextureSizePromotion.cpp741 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local
743 fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_TYPE", type_name); in prepareProgram()
744 fragment_shader = in prepareProgram()
745 …Utilities::preprocessString(fragment_shader, "TEMPLATE_SAMPLER", sampler_prefix.append(sampler_nam… in prepareProgram()
746 fragment_shader = in prepareProgram()
747 …Utilities::preprocessString(fragment_shader, "TEMPLATE_TEXEL_FETCH_ARGUMENTS", texel_fetch_argumen… in prepareProgram()
748fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_COMPONENT", component_nam… in prepareProgram()
752 …ildProgram(gl, m_context.getTestContext().getLog(), s_vertex_shader_code, fragment_shader.c_str()); in prepareProgram()
Dgl3cClipDistance.hpp106 …tatus linkShaders(const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader,
Dgl4cBufferStorageTests.cpp257 …void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string…
986 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() argument
998 m_fragment.Init(GL_FRAGMENT_SHADER, fragment_shader); in Init()
3332 static const GLchar* fragment_shader = "#version 440 core\n" in iterate() local
3521 …program.Init("" /* cs */, fragment_shader, geometry_shader, "" /* tcs */, "" /* tes */, vertex_sha… in iterate()
Dgl4cEnhancedLayoutsTests.cpp2651 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() argument
2664 m_fragment.Init(Shader::FRAGMENT, fragment_shader); in Init()
2694 …throw BuildException(exc.what(), compute_shader, fragment_shader, geometry_shader, tessellation_co… in Init()
2709 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() argument
2716 …Init(compute_shader, fragment_shader, geometry_shader, tessellation_control_shader, tessellation_e… in Init()
3120 const std::string fragment_shader, const std::string geometry_shader, in BuildException() argument
3125 , m_fragment_shader(fragment_shader) in BuildException()
5735 const std::string& fragment_shader = getShaderSource(test_case_index, Utils::Shader::FRAGMENT); in test() local
5742 …program.Init("" /* compute_shader */, fragment_shader, geometry_shader, tess_ctrl_shader, tess_eva… in test()
5756 << tcu::TestLog::KernelSource(fragment_shader); in test()
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Dgl4cEnhancedLayoutsTests.hpp726 const std::string fragment_shader, const std::string geometry_shader,
754 …void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string…
759 …void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string…
Dgl4cMultiBindTests.cpp284 …void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string…
672 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() argument
684 m_fragment.Init(GL_FRAGMENT_SHADER, fragment_shader); in Init()
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.cc82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram() local
83 if (!fragment_shader) { in CreateProgram()
91 glAttachShader(program, fragment_shader); in CreateProgram()
/external/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.cc82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram() local
83 if (!fragment_shader) { in CreateProgram()
91 glAttachShader(program, fragment_shader); in CreateProgram()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_fs.c63 draw->fs.fragment_shader = dfs; in draw_bind_fragment_shader()
Ddraw_prim_assembler.c60 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in needs_primid()
Ddraw_pipe_unfilled.c260 const struct draw_fragment_shader *fs = draw ? draw->fs.fragment_shader : 0; in draw_unfilled_prepare_outputs()
Ddraw_private.h301 struct draw_fragment_shader *fragment_shader; member
Ddraw_pipe_wide_point.c233 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in widepoint_first_point()
Ddraw_pipe_flatshade.c201 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in flatshade_init_state()
Ddraw_pipe_clip.c817 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in clip_init_state()
/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c112 void *fragment_shader, *fragment_shader_saved; member
650 if (ctx->fragment_shader != handle) { in cso_set_fragment_shader_handle()
651 ctx->fragment_shader = handle; in cso_set_fragment_shader_handle()
658 if (handle == ctx->fragment_shader) { in cso_delete_fragment_shader()
661 ctx->fragment_shader = NULL; in cso_delete_fragment_shader()
670 ctx->fragment_shader_saved = ctx->fragment_shader; in cso_save_fragment_shader()
676 if (ctx->fragment_shader_saved != ctx->fragment_shader) { in cso_restore_fragment_shader()
678 ctx->fragment_shader = ctx->fragment_shader_saved; in cso_restore_fragment_shader()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp4372 , fragment_shader(0)
4421 return fragment_shader;
4460 fragment_shader = shader_group.sampling_fragment_shader;
4462 is_program_defined = ((0 != fragment_shader) && (0 != vertex_shader));
4465 fragment_shader = shader_group.pass_through_fragment_shader;
4468 is_program_defined = ((0 != fragment_shader) && (0 != geometry_shader) && (0 != vertex_shader));
4471 fragment_shader = shader_group.pass_through_fragment_shader;
4475 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) &&
4479 fragment_shader = shader_group.pass_through_fragment_shader;
4486 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) &&
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DesextcTextureCubeMapArraySampling.hpp504 const shaderDefinition* fragment_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.hpp162 …void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string…
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_screen.c64 DRI_CONF_OPT_BEGIN_B(fragment_shader, "true")

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