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Searched refs:fragment_src (Results 1 – 3 of 3) sorted by relevance

/external/autotest/client/deps/glbench/src/
Dutils.cc317 GLuint InitShaderProgram(const char* vertex_src, const char* fragment_src) { in InitShaderProgram() argument
318 return InitShaderProgramWithHeader(NULL, vertex_src, fragment_src); in InitShaderProgram()
323 const char* fragment_src) { in InitShaderProgramWithHeader() argument
326 headers, arraysize(headers) - (header ? 0 : 1), vertex_src, fragment_src); in InitShaderProgramWithHeader()
332 const char* fragment_src) { in InitShaderProgramWithHeaders() argument
341 header_and_body[count] = fragment_src; in InitShaderProgramWithHeaders()
Dutils.h90 GLuint InitShaderProgram(const char* vertex_src, const char* fragment_src);
93 const char* fragment_src);
97 const char* fragment_src);
/external/autotest/client/deps/nvmap_compactor/src/
Dnvmap_carveout_compactor.c61 const char fragment_src [] = variable
541 fsObj = LoadShader(fragment_src, GL_FRAGMENT_SHADER); in InitGraphicsState()