Searched refs:fragment_src (Results 1 – 3 of 3) sorted by relevance
317 GLuint InitShaderProgram(const char* vertex_src, const char* fragment_src) { in InitShaderProgram() argument318 return InitShaderProgramWithHeader(NULL, vertex_src, fragment_src); in InitShaderProgram()323 const char* fragment_src) { in InitShaderProgramWithHeader() argument326 headers, arraysize(headers) - (header ? 0 : 1), vertex_src, fragment_src); in InitShaderProgramWithHeader()332 const char* fragment_src) { in InitShaderProgramWithHeaders() argument341 header_and_body[count] = fragment_src; in InitShaderProgramWithHeaders()
90 GLuint InitShaderProgram(const char* vertex_src, const char* fragment_src);93 const char* fragment_src);97 const char* fragment_src);
61 const char fragment_src [] = variable541 fsObj = LoadShader(fragment_src, GL_FRAGMENT_SHADER); in InitGraphicsState()