Searched refs:frameNumber (Results 1 – 2 of 2) sorted by relevance
222 int frameNumber = 1; in iterate() local225 for (; frameNumber < 5; frameNumber++) in iterate()227 drawAndSwap(egl, frameNumber, false); in iterate()234 drawAndSwap(egl, frameNumber, false); in iterate()235 frameNumber++; in iterate()238 for (; frameNumber < 10; frameNumber++) in iterate()241 deUint32 frontBufferPixel = drawAndSwap(egl, frameNumber, true); in iterate()256 for (; frameNumber < 14; frameNumber++) in iterate()258 drawAndSwap(egl, frameNumber, false); in iterate()
256 int frameNumber = -1; in testFrames002() local262 if (frameNumber < 0 && FramesDebuggee.METHOD_NAME.equals(methodName)) { in testFrames002()263 frameNumber = i; in testFrames002()271 if (frameNumber < 0) { in testFrames002()272 printErrorAndFail("frameNumber is unexpectedly equal to " + frameNumber); in testFrames002()275 allFrames = getFrames(frameNumber, FramesDebuggee.DEPTH); in testFrames002()280 i = frameNumber; in testFrames002()351 int frameNumber = -1; in testFrames001() local357 if (frameNumber < 0 && FramesDebuggee.METHOD_NAME.equals(methodName)) { in testFrames001()358 frameNumber = i; in testFrames001()[all …]