Searched refs:front_buffer (Results 1 – 3 of 3) sorted by relevance
84 struct vl_dri3_buffer *front_buffer; member442 if (scrn->front_buffer) { in dri3_set_drawable()443 dri3_free_front_buffer(scrn, scrn->front_buffer); in dri3_set_drawable()444 scrn->front_buffer = NULL; in dri3_set_drawable()468 if (scrn->front_buffer) { in dri3_get_front_buffer()469 pipe_resource_reference(&texture, scrn->front_buffer->texture); in dri3_get_front_buffer()470 return scrn->front_buffer; in dri3_get_front_buffer()473 scrn->front_buffer = CALLOC_STRUCT(vl_dri3_buffer); in dri3_get_front_buffer()474 if (!scrn->front_buffer) in dri3_get_front_buffer()507 scrn->front_buffer->texture = in dri3_get_front_buffer()[all …]
313 GLboolean front_buffer, void *loaderPrivate) in __glXReportDamage() argument327 if (front_buffer) { in __glXReportDamage()
556 GLboolean front_buffer,