Searched refs:fsCompileStatus (Results 1 – 1 of 1) sorted by relevance
256 GLint fsCompileStatus = 0; in createProgram() local257 glGetShaderiv(ph.fragmentShader, GL_COMPILE_STATUS, &fsCompileStatus); in createProgram()258 EXPECT_EQ(fsCompileStatus, GL_TRUE); in createProgram()615 GLint fsCompileStatus = 0; in TEST_F() local616 glGetShaderiv(ph.fragmentShader, GL_COMPILE_STATUS, &fsCompileStatus); in TEST_F()617 EXPECT_EQ(fsCompileStatus, GL_TRUE); in TEST_F()