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/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp256 GLint fsCompileStatus = 0; in createProgram() local
257 glGetShaderiv(ph.fragmentShader, GL_COMPILE_STATUS, &fsCompileStatus); in createProgram()
258 EXPECT_EQ(fsCompileStatus, GL_TRUE); in createProgram()
615 GLint fsCompileStatus = 0; in TEST_F() local
616 glGetShaderiv(ph.fragmentShader, GL_COMPILE_STATUS, &fsCompileStatus); in TEST_F()
617 EXPECT_EQ(fsCompileStatus, GL_TRUE); in TEST_F()