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Searched refs:fs_inputs (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_state_derived.c308 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs; in r300_update_rs_block() local
363 if (fs_inputs->color[i] != ATTR_UNUSED) { in r300_update_rs_block()
376 if (fs_inputs->color[i] != ATTR_UNUSED) { in r300_update_rs_block()
421 if (r300->screen->caps.is_r500 && fs_inputs->face != ATTR_UNUSED && in r300_update_rs_block()
428 } else if (fs_inputs->face != ATTR_UNUSED) { in r300_update_rs_block()
438 fs_inputs->face == ATTR_UNUSED && in r300_update_rs_block()
440 (fs_inputs->wpos != ATTR_UNUSED) > 8) { in r300_update_rs_block()
443 if (fs_inputs->generic[i] != ATTR_UNUSED && in r300_update_rs_block()
459 if (fs_inputs->generic[i] != ATTR_UNUSED) { in r300_update_rs_block()
474 if (fs_inputs->generic[i] != ATTR_UNUSED) { in r300_update_rs_block()
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Dr300_fs.c45 struct r300_shader_semantics* fs_inputs) in r300_shader_read_fs_inputs() argument
50 r300_shader_semantics_reset(fs_inputs); in r300_shader_read_fs_inputs()
58 fs_inputs->color[index] = i; in r300_shader_read_fs_inputs()
63 fs_inputs->generic[index] = i; in r300_shader_read_fs_inputs()
68 fs_inputs->fog = i; in r300_shader_read_fs_inputs()
73 fs_inputs->wpos = i; in r300_shader_read_fs_inputs()
78 fs_inputs->face = i; in r300_shader_read_fs_inputs()
Dr300_fs.h75 struct r300_shader_semantics* fs_inputs);
/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_program.c440 STATIC_ASSERT(sizeof(key->fs_inputs) == in vc5_update_compiled_vs()
442 memcpy(key->fs_inputs, vc5->prog.fs->prog_data.fs->input_slots, in vc5_update_compiled_vs()
443 sizeof(key->fs_inputs)); in vc5_update_compiled_vs()
460 memcpy(key->fs_inputs, shader_state->tf_outputs, in vc5_update_compiled_vs()
461 sizeof(*key->fs_inputs) * shader_state->num_tf_outputs); in vc5_update_compiled_vs()
463 memset(&key->fs_inputs[shader_state->num_tf_outputs], in vc5_update_compiled_vs()
465 sizeof(*key->fs_inputs) * (key->num_fs_inputs - in vc5_update_compiled_vs()
/external/mesa3d/src/broadcom/compiler/
Dv3d_nir_lower_io.c79 if (v3d_slot_get_slot(c->vs_key->fs_inputs[i]) == slot) { in v3d_nir_lower_output()
Dv3d_compiler.h343 struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS]; member
Dnir_to_vir.c1140 struct v3d_varying_slot input = c->vs_key->fs_inputs[i]; in emit_vert_end()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_program.c1482 struct vc4_varying_slot *fs_inputs, in emit_vert_end() argument
1496 struct vc4_varying_slot *input = &fs_inputs[i]; in emit_vert_end()
2370 c->vs_key->fs_inputs->input_slots, in vc4_shader_ntq()
2371 c->vs_key->fs_inputs->num_inputs); in vc4_shader_ntq()
2549 shader->fs_inputs = entry->key; in vc4_setup_compiled_fs_inputs()
2559 shader->fs_inputs = alloc_inputs; in vc4_setup_compiled_fs_inputs()
2785 if (!old_fs || vc4->prog.fs->fs_inputs != old_fs->fs_inputs) in vc4_update_compiled_fs()
2807 key->fs_inputs = vc4->prog.fs->fs_inputs; in vc4_update_compiled_vs()
2826 key->fs_inputs = NULL; in vc4_update_compiled_vs()
Dvc4_context.h190 const struct vc4_fs_inputs *fs_inputs; member
Dvc4_qir.h373 const struct vc4_fs_inputs *fs_inputs; member