Searched refs:fs_inputs (Results 1 – 10 of 10) sorted by relevance
308 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs; in r300_update_rs_block() local363 if (fs_inputs->color[i] != ATTR_UNUSED) { in r300_update_rs_block()376 if (fs_inputs->color[i] != ATTR_UNUSED) { in r300_update_rs_block()421 if (r300->screen->caps.is_r500 && fs_inputs->face != ATTR_UNUSED && in r300_update_rs_block()428 } else if (fs_inputs->face != ATTR_UNUSED) { in r300_update_rs_block()438 fs_inputs->face == ATTR_UNUSED && in r300_update_rs_block()440 (fs_inputs->wpos != ATTR_UNUSED) > 8) { in r300_update_rs_block()443 if (fs_inputs->generic[i] != ATTR_UNUSED && in r300_update_rs_block()459 if (fs_inputs->generic[i] != ATTR_UNUSED) { in r300_update_rs_block()474 if (fs_inputs->generic[i] != ATTR_UNUSED) { in r300_update_rs_block()[all …]
45 struct r300_shader_semantics* fs_inputs) in r300_shader_read_fs_inputs() argument50 r300_shader_semantics_reset(fs_inputs); in r300_shader_read_fs_inputs()58 fs_inputs->color[index] = i; in r300_shader_read_fs_inputs()63 fs_inputs->generic[index] = i; in r300_shader_read_fs_inputs()68 fs_inputs->fog = i; in r300_shader_read_fs_inputs()73 fs_inputs->wpos = i; in r300_shader_read_fs_inputs()78 fs_inputs->face = i; in r300_shader_read_fs_inputs()
75 struct r300_shader_semantics* fs_inputs);
440 STATIC_ASSERT(sizeof(key->fs_inputs) == in vc5_update_compiled_vs()442 memcpy(key->fs_inputs, vc5->prog.fs->prog_data.fs->input_slots, in vc5_update_compiled_vs()443 sizeof(key->fs_inputs)); in vc5_update_compiled_vs()460 memcpy(key->fs_inputs, shader_state->tf_outputs, in vc5_update_compiled_vs()461 sizeof(*key->fs_inputs) * shader_state->num_tf_outputs); in vc5_update_compiled_vs()463 memset(&key->fs_inputs[shader_state->num_tf_outputs], in vc5_update_compiled_vs()465 sizeof(*key->fs_inputs) * (key->num_fs_inputs - in vc5_update_compiled_vs()
79 if (v3d_slot_get_slot(c->vs_key->fs_inputs[i]) == slot) { in v3d_nir_lower_output()
343 struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS]; member
1140 struct v3d_varying_slot input = c->vs_key->fs_inputs[i]; in emit_vert_end()
1482 struct vc4_varying_slot *fs_inputs, in emit_vert_end() argument1496 struct vc4_varying_slot *input = &fs_inputs[i]; in emit_vert_end()2370 c->vs_key->fs_inputs->input_slots, in vc4_shader_ntq()2371 c->vs_key->fs_inputs->num_inputs); in vc4_shader_ntq()2549 shader->fs_inputs = entry->key; in vc4_setup_compiled_fs_inputs()2559 shader->fs_inputs = alloc_inputs; in vc4_setup_compiled_fs_inputs()2785 if (!old_fs || vc4->prog.fs->fs_inputs != old_fs->fs_inputs) in vc4_update_compiled_fs()2807 key->fs_inputs = vc4->prog.fs->fs_inputs; in vc4_update_compiled_vs()2826 key->fs_inputs = NULL; in vc4_update_compiled_vs()
190 const struct vc4_fs_inputs *fs_inputs; member
373 const struct vc4_fs_inputs *fs_inputs; member