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Searched refs:fs_texfetch_depth (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c92 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES][2]; member
488 if (ctx->fs_texfetch_depth[i][inst]) in util_blitter_destroy()
489 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i][inst]); in util_blitter_destroy()
999 shader = &ctx->fs_texfetch_depth[target][1]; in blitter_get_fs_texfetch_depth()
1001 shader = &ctx->fs_texfetch_depth[target][0]; in blitter_get_fs_texfetch_depth()