Searched refs:fs_texfetch_depth_msaa (Results 1 – 1 of 1) sorted by relevance
98 void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES]; member496 if (ctx->fs_texfetch_depth_msaa[i]) in util_blitter_destroy()497 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]); in util_blitter_destroy()984 void **shader = &ctx->fs_texfetch_depth_msaa[target]; in blitter_get_fs_texfetch_depth()