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Searched refs:fs_yuv (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_compositor.c496 c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true); in init_shaders()
497 c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true); in init_shaders()
498 c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false); in init_shaders()
499 c->fs_yuv.bob.uv = create_frag_shader_deint_yuv(c, false, false); in init_shaders()
500 if (!c->fs_yuv.weave.y || !c->fs_yuv.weave.uv || in init_shaders()
501 !c->fs_yuv.bob.y || !c->fs_yuv.bob.uv) { in init_shaders()
541 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y); in cleanup_shaders()
542 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv); in cleanup_shaders()
543 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y); in cleanup_shaders()
544 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv); in cleanup_shaders()
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Dvl_compositor.h127 } fs_yuv; member