Searched refs:g_ShaderReadOffsetsX (Results 1 – 1 of 1) sorted by relevance
63 static const deInt32 g_ShaderReadOffsetsX[4] = { 1, 4, 7, 10 }; variable291 << " for (int i = 0; i < " << de::toString(DE_LENGTH_OF_ARRAY(g_ShaderReadOffsetsX)) << "; i++)\n" in initPrograms()461 for (deInt32 i = 0; i < DE_LENGTH_OF_ARRAY(g_ShaderReadOffsetsX); i++) in generateReferenceImage()464 groupBaseX + (x + g_ShaderReadOffsetsX[i]) % localWorkGroupSize.x(), in generateReferenceImage()