Searched refs:g_ShaderReadOffsetsZ (Results 1 – 1 of 1) sorted by relevance
65 static const deInt32 g_ShaderReadOffsetsZ[4] = { 3, 6, 9, 12 }; variable466 groupBaseZ + (z + g_ShaderReadOffsetsZ[i]) % localWorkGroupSize.z()).x(); in generateReferenceImage()