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Searched refs:generalUniformIndexing (Results 1 – 8 of 8) sorted by relevance

/external/deqp-deps/glslang/Test/
D100.conf23 generalUniformIndexing 0
/external/deqp-deps/glslang/Test/baseResults/
Dtest.conf96 generalUniformIndexing 1
/external/deqp-deps/glslang/glslang/Include/
DResourceLimits.h44 bool generalUniformIndexing; member
/external/deqp-deps/glslang/StandAlone/
DResourceLimits.cpp251 …iformIndexing " << DefaultTBuiltInResource.limits.generalUniformIndexing << "\n" in GetDefaultTBuiltInResourceString()
481 resources->limits.generalUniformIndexing = (value != 0); in DecodeResourceLimits()
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp97 limits->generalUniformIndexing = true; in getDefaultLimits()
/external/vulkan-validation-layers/tests/
Dvktestframework.cpp574 Resources.limits.generalUniformIndexing = (value != 0); in ProcessConfigFile()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp98 limits->generalUniformIndexing = true; in getDefaultLimits()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DParseHelper.cpp170 ! limits.generalUniformIndexing || in setLimits()
489 …(! limits.generalUniformIndexing && base->getQualifier().isUniformOrBuffer() && language != EShLan… in handleIndexLimits()