Searched refs:get1DArray (Results 1 – 2 of 2) sorted by relevance
134 …const tcu::Texture1DArray& get1DArray (void) const { DE_ASSERT(getType() == TYPE_1D_ARRAY && m… in get1DArray() function in vkt::sr::TextureBinding
405 case TextureBinding::TYPE_1D_ARRAY: textures[ndx].tex1DArray = &binding.get1DArray(); break; in ShaderEvalContext()1459 const tcu::Texture1DArray& texture = textureBinding.get1DArray(); in useSampler()