Searched refs:getClosestUmbraIndex (Results 1 – 2 of 2) sorted by relevance
61 int getClosestUmbraIndex(const SkPoint& point, const SkTDArray<SkPoint>& umbraPolygon);500 umbraPoint = umbraPolygon[this->getClosestUmbraIndex(pathPoint, umbraPolygon)]; in addInnerPoint()523 int SkBaseShadowTessellator::getClosestUmbraIndex(const SkPoint& p, in getClosestUmbraIndex() function in SkBaseShadowTessellator