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Searched refs:getFloatFractionUniformName (Results 1 – 8 of 8) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderLoopTests.cpp80 static const char* getFloatFractionUniformName (int number) in getFloatFractionUniformName() function
368 op << " ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n"; in createGenericLoopCase()
457 incrementStr = std::string("ndx += ") + getFloatFractionUniformName(numLoopIters); in createGenericLoopCase()
459 incrementStr = std::string("ndx += ") + getFloatFractionUniformName(numLoopIters) + "*one"; in createGenericLoopCase()
/external/deqp/external/openglcts/modules/common/
DglcShaderLoopTests.cpp267 … op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n"; in createGenericLoopCase()
346 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters); in createGenericLoopCase()
348 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters) + "*one"; in createGenericLoopCase()
DglcShaderRenderCase.hpp308 const char* getFloatFractionUniformName(int number);
DglcShaderRenderCase.cpp876 const char* getFloatFractionUniformName(int number) in getFloatFractionUniformName() function
/external/deqp/modules/gles3/functional/
Des3fShaderLoopTests.cpp289 … op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n"; in createGenericLoopCase()
368 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters); in createGenericLoopCase()
370 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters) + "*one"; in createGenericLoopCase()
/external/deqp/modules/gles2/functional/
Des2fShaderLoopTests.cpp317 … op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n"; in createGenericLoopCase()
396 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters); in createGenericLoopCase()
398 incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters) + "*one"; in createGenericLoopCase()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp262 const char* getFloatFractionUniformName (int number);
DglsShaderRenderCase.cpp795 const char* getFloatFractionUniformName (int number) in getFloatFractionUniformName() function