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Searched refs:getGeometryShaderOutputPrimitiveTypeShaderName (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationGeometryPassthroughTests.cpp195 << "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(m_primitiveType, false) in initPrograms()
240 << "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(primitiveType, false) in generateGeometryShader()
DvktTessellationUtil.hpp350 static inline const char* getGeometryShaderOutputPrimitiveTypeShaderName (const TessPrimitiveType t… in getGeometryShaderOutputPrimitiveTypeShaderName() function
DvktTessellationInvarianceTests.cpp370 …<< "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(primitiveType, *usePointModeIter) <… in addDefaultPrograms()