Searched refs:getGrVkImageLayout (Results 1 – 10 of 10) sorted by relevance
310 sk_sp<GrVkImageLayout> GrBackendTexture::getGrVkImageLayout() const { in getGrVkImageLayout() function in GrBackendTexture313 return fVkInfo.getGrVkImageLayout(); in getGrVkImageLayout()569 sk_sp<GrVkImageLayout> GrBackendRenderTarget::getGrVkImageLayout() const { in getGrVkImageLayout() function in GrBackendRenderTarget572 return fVkInfo.getGrVkImageLayout(); in getGrVkImageLayout()
320 sk_sp<GrVkImageLayout> GrBackendTexture::getGrVkImageLayout() const { in getGrVkImageLayout() function in GrBackendTexture323 return fVkInfo.getGrVkImageLayout(); in getGrVkImageLayout()579 sk_sp<GrVkImageLayout> GrBackendRenderTarget::getGrVkImageLayout() const { in getGrVkImageLayout() function in GrBackendRenderTarget582 return fVkInfo.getGrVkImageLayout(); in getGrVkImageLayout()
36 sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
229 sk_sp<GrVkImageLayout> getGrVkImageLayout() const;353 sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
227 sk_sp<GrVkImageLayout> getGrVkImageLayout() const;351 sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
31 sk_sp<GrVkImageLayout> GrVkBackendSurfaceInfo::getGrVkImageLayout() const { in getGrVkImageLayout() function in GrVkBackendSurfaceInfo
1074 sk_sp<GrVkImageLayout> layout = backendTex.getGrVkImageLayout(); in onWrapBackendTexture()1100 sk_sp<GrVkImageLayout> layout = backendTex.getGrVkImageLayout(); in onWrapRenderableBackendTexture()1132 sk_sp<GrVkImageLayout> layout = backendRT.getGrVkImageLayout(); in onWrapBackendRenderTarget()1168 sk_sp<GrVkImageLayout> layout = tex.getGrVkImageLayout(); in onWrapBackendTextureAsRenderTarget()
1063 sk_sp<GrVkImageLayout> layout = backendTex.getGrVkImageLayout(); in onWrapBackendTexture()1089 sk_sp<GrVkImageLayout> layout = backendTex.getGrVkImageLayout(); in onWrapRenderableBackendTexture()1121 sk_sp<GrVkImageLayout> layout = backendRT.getGrVkImageLayout(); in onWrapBackendRenderTarget()1156 sk_sp<GrVkImageLayout> layout = tex.getGrVkImageLayout(); in onWrapBackendTextureAsRenderTarget()