Searched refs:getLayoutStride (Results 1 – 2 of 2) sorted by relevance
832 deUint32 getInputStride (void) const { return getLayoutStride(m_inputLayout); } in getInputStride()833 deUint32 getOutputStride (void) const { return getLayoutStride(m_outputLayout); } in getOutputStride()857 static deUint32 getLayoutStride (const vector<VarLayout>& layout);901 const deUint32 inputStride = getLayoutStride(m_inputLayout); in initBuffers()902 const deUint32 outputStride = getLayoutStride(m_outputLayout); in initBuffers()963 inline deUint32 BufferIoExecutor::getLayoutStride (const vector<VarLayout>& layout) in getLayoutStride() function in deqp::gls::ShaderExecUtil::BufferIoExecutor1026 const deUint32 inputStride = getLayoutStride(m_inputLayout); in uploadInputBuffer()1062 const deUint32 outputStride = getLayoutStride(m_outputLayout); in readOutputBuffer()
1535 deUint32 getInputStride (void) const { return getLayoutStride(m_inputLayout); } in getInputStride()1536 deUint32 getOutputStride (void) const { return getLayoutStride(m_outputLayout); } in getOutputStride()1559 static deUint32 getLayoutStride (const vector<VarLayout>& layout);1582 inline deUint32 BufferIoExecutor::getLayoutStride (const vector<VarLayout>& layout) in getLayoutStride() function in vkt::shaderexecutor::__anon9d58b36f0111::BufferIoExecutor1798 const deUint32 inputStride = getLayoutStride(m_inputLayout); in uploadInputBuffer()1837 const deUint32 inputStride = getLayoutStride(m_inputLayout); in initBuffers()1838 const deUint32 outputStride = getLayoutStride(m_outputLayout); in initBuffers()