Searched refs:getMinimumBlockCount (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/third_party/llvm-7.0/llvm/unittests/DebugInfo/MSF/ |
D | MSFBuilderTest.cpp | 89 uint32_t NumBlocks = msf::getMinimumBlockCount() + Blocks.size() + 10; in TEST_F() 265 EXPECT_EQ(msf::getMinimumBlockCount(), NumUsedBlocks); in TEST_F() 285 uint32_t ExpectedNumBlocks = msf::getMinimumBlockCount(); in TEST_F() 311 Allocator, 4096, msf::getMinimumBlockCount() + 1, false); in TEST_F() 322 EXPECT_EQ(msf::getMinimumBlockCount() + 2, L.SB->NumBlocks); in TEST_F() 332 MSFBuilder::create(Allocator, 4096, msf::getMinimumBlockCount() + 2); in TEST_F() 350 MSFBuilder::create(Allocator, 4096, msf::getMinimumBlockCount() + 2); in TEST_F()
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/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/DebugInfo/MSF/ |
D | MSFCommon.h | 103 inline uint32_t getMinimumBlockCount() { return 4; } in getMinimumBlockCount() function
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/DebugInfo/MSF/ |
D | MSFBuilder.cpp | 58 std::max(MinBlockCount, msf::getMinimumBlockCount()), in create()
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