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Searched refs:getPaintAlpha (Results 1 – 10 of 10) sorted by relevance

/external/skqp/src/shaders/
DSkBitmapProcShader.cpp29 if (fInfo->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) { in BitmapProcInfoContext()
DSkShaderBase.h106 uint8_t getPaintAlpha() const { return fPaintAlpha; } in getPaintAlpha() function
DSkLightingShader.cpp328 if (isOpaque && (255 == this->getPaintAlpha())) { in LightingShaderContext()
DSkPerlinNoiseShader.cpp563 turbulenceFunctionResult *= SkIntToScalar(getPaintAlpha()) / 255; in calculateTurbulenceValueForPoint()
/external/skia/src/shaders/
DSkBitmapProcShader.cpp29 if (fInfo->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) { in BitmapProcInfoContext()
DSkShaderBase.h108 uint8_t getPaintAlpha() const { return fPaintAlpha; } in getPaintAlpha() function
DSkLightingShader.cpp326 if (isOpaque && (255 == this->getPaintAlpha())) { in LightingShaderContext()
DSkPerlinNoiseShader.cpp563 turbulenceFunctionResult *= SkIntToScalar(getPaintAlpha()) / 255; in calculateTurbulenceValueForPoint()
/external/skia/src/shaders/gradients/
DSk4fGradientBase.cpp301 if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { in GradientShaderBase4fContext()
/external/skqp/src/shaders/gradients/
DSk4fGradientBase.cpp301 if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { in GradientShaderBase4fContext()