Searched refs:getShaderUintBitCount (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fShaderIntegerFunctionTests.cpp | 111 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision) in getShaderUintBitCount() function 140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); in generateRandomInputData() 374 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() 428 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() 470 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() 522 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() 745 const int numBits = getShaderUintBitCount(m_shaderType, precision) - (ignoreSign ? 1 : 0); in getInputValues() 808 const int numBits = getShaderUintBitCount(m_shaderType, precision); in getInputValues() 832 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() 891 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderIntegerFunctionTests.cpp | 113 inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision) in getShaderUintBitCount() function 142 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); in generateRandomInputData() 465 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() 519 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() 575 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() 627 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() 892 const int numBits = getShaderUintBitCount(m_shaderType, precision) - (ignoreSign ? 1 : 0); in getInputValues() 968 const int numBits = getShaderUintBitCount(m_shaderType, precision); in getInputValues() 992 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() 1059 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() [all …]
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