Searched refs:getSwizzleR (Results 1 – 3 of 3) sorted by relevance
139 GLenum getSwizzleR() const { return mSwizzleR; } in getSwizzleR() function
3361 *params = (GLfloat)texture->getSwizzleR(); in GetTexParameterfv()3448 *params = (GLint)texture->getSwizzleR(); in GetTexParameteriv()
3131 GLenum swizzleR = texture->getSwizzleR(); in applyTextures()