Searched refs:getTextureByResource (Results 1 – 2 of 2) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | GameObjectFactory.java | 3869 textureLibrary.getTextureByResource(R.drawable.effect_energyball01), 3872 textureLibrary.getTextureByResource(R.drawable.effect_energyball02), 3875 textureLibrary.getTextureByResource(R.drawable.effect_energyball03), 3878 textureLibrary.getTextureByResource(R.drawable.effect_energyball04), 5676 … idle.addFrame(new AnimationFrame(textureLibrary.getTextureByResource(R.drawable.dust01), 5678 … idle.addFrame(new AnimationFrame(textureLibrary.getTextureByResource(R.drawable.dust02), 5680 … idle.addFrame(new AnimationFrame(textureLibrary.getTextureByResource(R.drawable.dust03), 5682 … idle.addFrame(new AnimationFrame(textureLibrary.getTextureByResource(R.drawable.dust04), 5684 … idle.addFrame(new AnimationFrame(textureLibrary.getTextureByResource(R.drawable.dust05), 5739 textureLibrary.getTextureByResource(R.drawable.effect_explosion_small01), [all …]
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D | TextureLibrary.java | 73 Texture texture = getTextureByResource(resourceID); in allocateTexture() 211 return getTextureByResource(resourceID) != null; in isTextureLoaded() 220 public Texture getTextureByResource(int resourceID) { in getTextureByResource() method in TextureLibrary
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