Searched refs:getTextureTargetString (Results 1 – 2 of 2) sorted by relevance
1845 const char* TextureViewUtilities::getTextureTargetString(const glw::GLenum texture_target) in getTextureTargetString() function in gl4cts::TextureViewUtilities6066 << "[" << TextureViewUtilities::getTextureTargetString(view_texture_target) << "] " in initTextureObject()6068 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6116 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6136 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6159 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6180 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6203 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6227 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()6251 << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] " in initTextureObject()[all …]
153 static const char* getTextureTargetString(const glw::GLenum texture_target);