Searched refs:getUniformName (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 278 std::string getUniformName (const std::string& name, int declNdx) in getUniformName() function 283 std::string getUniformName (const std::string& name, int declNdx, int arrNdx) in getUniformName() function 1101 …const std::string name = arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformNam… in iterate() 1134 …<< (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_unifo… in generateShaders() 1142 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders() 1271 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() 1273 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() 1275 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() 1277 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() 1285 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders() [all …]
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D | es31fUniformLocationTests.cpp | 127 string getUniformName (int ndx, const glu::VarType& type, const glu::TypeComponentVector& path) in getUniformName() function 392 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in verifyLocations() 563 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in render()
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/external/deqp-deps/glslang/glslang/Public/ |
D | ShaderLang.h | 694 …const char* getUniformName(int index) const; // can be used for "name" part of glGetActi…
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | ShaderLang.cpp | 1988 const char* TProgram::getUniformName(int index) const { return reflection->getUniform(index)… in getUniformName() function in glslang::TProgram
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.cpp | 12938 const glw::GLchar* getUniformName(glw::GLuint argument) const; 14787 const glw::GLchar* BuiltinFunctionTest::getUniformName(glw::GLuint argument) const in getUniformName() function in gl4cts::BuiltinFunctionTest 15215 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode() 15259 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode() 15379 const glw::GLchar* uniform_name = getUniformName(argument); in testBegin()
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