Searched refs:getVaryingName (Results 1 – 1 of 1) sorted by relevance
12939 const glw::GLchar* getVaryingName(glw::GLuint argument) const;14813 const glw::GLchar* BuiltinFunctionTest::getVaryingName(glw::GLuint result) const in getVaryingName() function in gl4cts::BuiltinFunctionTest15130 …static const glw::GLchar* varying_names[3] = { getVaryingName(0), getVaryingName(1), getVaryingNam… in prepareProgram()15233 const glw::GLchar* varying_name = getVaryingName(result); in prepareVertexShaderCode()15248 Utils::replaceToken(result_name_token, search_position, getVaryingName(0), string); in prepareVertexShaderCode()15277 const glw::GLchar* varying_name = getVaryingName(result); in prepareVertexShaderCode()