Searched refs:glBindBufferARB (Results 1 – 8 of 8) sorted by relevance
/external/webrtc/webrtc/modules/desktop_capture/mac/ |
D | scoped_pixel_buffer_object.cc | 32 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pixel_buffer_object_); in Init() 35 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0); in Init()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTShadowVol.cpp | 445 pContext->pglExt->glBindBufferARB(GL_ARRAY_BUFFER_ARB, psMesh->pivb); in PVRTShadowVolMeshInitMesh() 475 pContext->pglExt->glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); in PVRTShadowVolMeshInitMesh() 537 pContext->pglExt->glBindBufferARB(GL_ARRAY_BUFFER_ARB, psVol->piib); in PVRTShadowVolMeshInitVol() 679 pContext->pglExt->glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, psVol->piib); in PVRTShadowVolSilhouetteProjectedBuild() 791 pContext->pglExt->glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in PVRTShadowVolSilhouetteProjectedBuild() 1289 pContext->pglExt->glBindBufferARB(GL_ARRAY_BUFFER_ARB, psMesh->pivb); in PVRTShadowVolSilhouetteProjectedRender() 1290 pContext->pglExt->glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, psVol->piib); in PVRTShadowVolSilhouetteProjectedRender() 1303 pContext->pglExt->glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); in PVRTShadowVolSilhouetteProjectedRender() 1304 pContext->pglExt->glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in PVRTShadowVolSilhouetteProjectedRender()
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/external/autotest/client/deps/glbench/src/ |
D | main.h | 23 F(glBindBufferARB, PFNGLBINDBUFFERARBPROC) \
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/external/webrtc/webrtc/modules/desktop_capture/ |
D | screen_capturer_mac.mm | 532 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pixel_buffer_object_.get()); 567 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 3661 glBindBufferARB(GL_TEXTURE_BUFFER, iview->texture->id); in vrend_draw_bind_images_shader() 5496 glBindBufferARB(gr->target, gr->id); in vrend_create_buffer() 6013 glBindBufferARB(res->target, res->id); in vrend_renderer_transfer_write_iov() 6522 glBindBufferARB(res->target, res->id); in vrend_renderer_transfer_send_iov()
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 73 #define glBindBufferARB MANGLE(BindBufferARB) macro
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D | glext.h | 4766 GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer);
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/external/swiftshader/include/GL/ |
D | glext.h | 4762 GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer);
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