Home
last modified time | relevance | path

Searched refs:glBindBufferARB (Results 1 – 8 of 8) sorted by relevance

/external/webrtc/webrtc/modules/desktop_capture/mac/
Dscoped_pixel_buffer_object.cc32 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pixel_buffer_object_); in Init()
35 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0); in Init()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTShadowVol.cpp445 pContext->pglExt->glBindBufferARB(GL_ARRAY_BUFFER_ARB, psMesh->pivb); in PVRTShadowVolMeshInitMesh()
475 pContext->pglExt->glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); in PVRTShadowVolMeshInitMesh()
537 pContext->pglExt->glBindBufferARB(GL_ARRAY_BUFFER_ARB, psVol->piib); in PVRTShadowVolMeshInitVol()
679 pContext->pglExt->glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, psVol->piib); in PVRTShadowVolSilhouetteProjectedBuild()
791 pContext->pglExt->glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in PVRTShadowVolSilhouetteProjectedBuild()
1289 pContext->pglExt->glBindBufferARB(GL_ARRAY_BUFFER_ARB, psMesh->pivb); in PVRTShadowVolSilhouetteProjectedRender()
1290 pContext->pglExt->glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, psVol->piib); in PVRTShadowVolSilhouetteProjectedRender()
1303 pContext->pglExt->glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); in PVRTShadowVolSilhouetteProjectedRender()
1304 pContext->pglExt->glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); in PVRTShadowVolSilhouetteProjectedRender()
/external/autotest/client/deps/glbench/src/
Dmain.h23 F(glBindBufferARB, PFNGLBINDBUFFERARBPROC) \
/external/webrtc/webrtc/modules/desktop_capture/
Dscreen_capturer_mac.mm532 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pixel_buffer_object_.get());
567 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
/external/virglrenderer/src/
Dvrend_renderer.c3661 glBindBufferARB(GL_TEXTURE_BUFFER, iview->texture->id); in vrend_draw_bind_images_shader()
5496 glBindBufferARB(gr->target, gr->id); in vrend_create_buffer()
6013 glBindBufferARB(res->target, res->id); in vrend_renderer_transfer_write_iov()
6522 glBindBufferARB(res->target, res->id); in vrend_renderer_transfer_send_iov()
/external/mesa3d/include/GL/
Dgl_mangle.h73 #define glBindBufferARB MANGLE(BindBufferARB) macro
Dglext.h4766 GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer);
/external/swiftshader/include/GL/
Dglext.h4762 GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer);