/external/deqp/external/openglcts/modules/gles31/ |
D | es31cDrawIndirectTests.cpp | 1108 …glBufferData(GL_DRAW_INDIRECT_BUFFER, (GLsizeiptr)(dataRef1.size() * sizeof(unsigned int)), &dataR… in Run() 1120 …glBufferData(GL_DRAW_INDIRECT_BUFFER, (GLsizeiptr)(dataRef2.size() * sizeof(unsigned int)), &dataR… in Run() 1129 glBufferData(GL_DRAW_INDIRECT_BUFFER, 300, NULL, GL_STATIC_DRAW); in Run() 1133 glBufferData(GL_DRAW_INDIRECT_BUFFER, 400, NULL, GL_DYNAMIC_READ); in Run() 1140 …glBufferData(GL_DRAW_INDIRECT_BUFFER, (GLsizeiptr)(dataRef5.size() * sizeof(unsigned int)), &dataR… in Run() 1152 …glBufferData(GL_DRAW_INDIRECT_BUFFER, (GLsizeiptr)(dataRef6.size() * sizeof(unsigned int)), &dataR… in Run() 1164 …glBufferData(GL_DRAW_INDIRECT_BUFFER, (GLsizeiptr)(dataRef7.size() * sizeof(unsigned int)), &dataR… in Run() 1173 glBufferData(GL_DRAW_INDIRECT_BUFFER, 800, NULL, GL_STREAM_COPY); in Run() 1180 …glBufferData(GL_DRAW_INDIRECT_BUFFER, (GLsizeiptr)(dataRef9.size() * sizeof(unsigned int)), &dataR… in Run() 1189 …glBufferData(GL_DRAW_INDIRECT_BUFFER, (GLsizeiptr)(dataRef9.size() * sizeof(unsigned int)), &dataR… in Run() [all …]
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D | es31cShaderStorageBufferObjectTests.cpp | 514 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 565 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run() 937 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 989 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, data, GL_STATIC_READ); in RunIteration() 1055 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, 0, GL_STATIC_READ); in Run() 1058 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 1161 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 1224 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &out_d[0], GL_STATIC_DRAW); in Run() 1227 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW); in Run() 1299 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW); in Run() [all …]
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D | es31cVertexAttribBindingTests.cpp | 375 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 492 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(expected_data), &zero[0], GL_DYNAMIC_DRAW); in Run() 561 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); in Run() 607 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); in Run() 669 glBufferData(GL_ARRAY_BUFFER, 36 * 2, NULL, GL_STATIC_DRAW); in Run() 738 glBufferData(GL_ARRAY_BUFFER, 20 * 2, NULL, GL_STATIC_DRAW); in Run() 770 glBufferData(GL_ARRAY_BUFFER, 24 * 2 + 8, NULL, GL_STATIC_DRAW); in Run() 842 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW); in Run() 1038 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW); in Run() 1215 glBufferData(GL_ARRAY_BUFFER, 6 * 4, NULL, GL_STATIC_DRAW); in Run() [all …]
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D | es31cShaderAtomicCountersTests.cpp | 193 glBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STATIC_DRAW); in CreateQuad() 205 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * 4, &index_data[0], GL_STATIC_DRAW); in CreateQuad() 239 glBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STATIC_DRAW); in CreateTriangle() 251 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * 4, &index_data[0], GL_STATIC_DRAW); in CreateTriangle() 735 glBufferData(GL_ATOMIC_COUNTER_BUFFER, size, data, usage); in Data() 958 glBufferData(GL_ATOMIC_COUNTER_BUFFER, 8, NULL, GL_DYNAMIC_COPY); in Run() 970 glBufferData(GL_SHADER_STORAGE_BUFFER, 512 * sizeof(GLuint), NULL, GL_DYNAMIC_DRAW); in Run() 1050 glBufferData(GL_ATOMIC_COUNTER_BUFFER, 8 * 4, NULL, GL_STATIC_DRAW); in Run() 1243 glBufferData(GL_ATOMIC_COUNTER_BUFFER, 1000, NULL, GL_DYNAMIC_COPY); in Run() 1466 glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW); in Run() [all …]
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D | es31cComputeShaderTests.cpp | 532 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4), NULL, GL_DYNAMIC_DRAW); in Setup() 638 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(uvec4) * kSize, NULL, GL_DYNAMIC_DRAW); in RunIteration() 648 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), num_groups, GL_STATIC_DRAW); in RunIteration() 815 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4) * kBufferSize * 12, NULL, GL_DYNAMIC_DRAW); in RunIteration() 828 glBufferData(GL_UNIFORM_BUFFER, sizeof(vec4) * kBufferSize, &data[0], GL_DYNAMIC_DRAW); in RunIteration() 838 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW); in RunIteration() 991 …glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4) * kBufferSize * 4, &buffer_data[0], GL_DYNAMIC… in RunIteration() 1023 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW); in RunIteration() 1189 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW); in RunIteration() 1373 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLuint) * kSize * 2, NULL, GL_DYNAMIC_DRAW); in RunIteration() [all …]
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D | es31cShaderImageLoadStoreTests.cpp | 422 glBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STATIC_DRAW); in CreateFullViewportQuad() 434 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * 4, &index_data[0], GL_STATIC_DRAW); in CreateFullViewportQuad() 1142 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Write() 1268 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in WriteCS() 1429 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Read() 1567 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in ReadCS() 1685 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Read() 1867 …glBufferData(GL_SHADER_STORAGE_BUFFER, 6 * kSize * kSize * 4 * 4, &out_dataCube[0], GL_STATIC_DRAW… in Write() 1869 …glBufferData(GL_SHADER_STORAGE_BUFFER, 6 * kSize * kSize * 4 * 4, &out_dataCube[0], GL_STATIC_DRAW… in Write() 1871 …glBufferData(GL_SHADER_STORAGE_BUFFER, 6 * kSize * kSize * 4 * 4, &out_dataCube[0], GL_STATIC_DRAW… in Write() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderStorageBufferObjectTests.cpp | 670 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 719 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run() 1117 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 1229 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 1292 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &out_data[0], GL_STATIC_DRAW); in Run() 1296 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW); in Run() 1364 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW); in Run() 1367 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)out_d.size(), &out_d[0], GL_STATIC_DRAW); in Run() 2311 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW); in Run() 2319 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() [all …]
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 518 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 569 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run() 941 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 993 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, data, GL_STATIC_READ); in RunIteration() 1059 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, 0, GL_STATIC_READ); in Run() 1062 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 1165 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 1229 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &out_d[0], GL_STATIC_DRAW); in Run() 1232 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW); in Run() 1304 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW); in Run() [all …]
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D | gl4cVertexAttribBindingTests.cpp | 332 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 431 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(expected_data), &zero[0], GL_DYNAMIC_DRAW); in Run() 498 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); in Run() 545 glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); in Run() 607 glBufferData(GL_ARRAY_BUFFER, 36 * 2, NULL, GL_STATIC_DRAW); in Run() 674 glBufferData(GL_ARRAY_BUFFER, 20 * 2, NULL, GL_STATIC_DRAW); in Run() 700 glBufferData(GL_ARRAY_BUFFER, 24 * 2 + 8, NULL, GL_STATIC_DRAW); in Run() 770 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW); in Run() 945 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW); in Run() 1101 glBufferData(GL_ARRAY_BUFFER, 6 * 4, NULL, GL_STATIC_DRAW); in Run() [all …]
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D | gl4cComputeShaderTests.cpp | 523 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4), NULL, GL_DYNAMIC_DRAW); in Setup() 629 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(uvec4) * kSize, NULL, GL_DYNAMIC_DRAW); in RunIteration() 639 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), num_groups, GL_STATIC_DRAW); in RunIteration() 816 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4) * kBufferSize * 12, NULL, GL_DYNAMIC_DRAW); in RunIteration() 829 glBufferData(GL_UNIFORM_BUFFER, sizeof(vec4) * kBufferSize, &data[0], GL_DYNAMIC_DRAW); in RunIteration() 839 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW); in RunIteration() 1006 …glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4) * kBufferSize * 9, &buffer_data[0], GL_DYNAMIC… in RunIteration() 1054 glBufferData(GL_TEXTURE_BUFFER, kBufferSize * sizeof(vec4), &texture_data[0], GL_DYNAMIC_DRAW); in RunIteration() 1083 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW); in RunIteration() 1228 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW); in RunIteration() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 222 glBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STATIC_DRAW); in CreateQuad() 234 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * 4, &index_data[0], GL_STATIC_DRAW); in CreateQuad() 272 glBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STATIC_DRAW); in CreateTriangle() 284 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * 4, &index_data[0], GL_STATIC_DRAW); in CreateTriangle() 816 glBufferData(GL_ATOMIC_COUNTER_BUFFER, size, data, usage); in Data() 927 glBufferData(GL_ATOMIC_COUNTER_BUFFER, 8 * 4, NULL, GL_STATIC_DRAW); in Run() 1116 glBufferData(GL_ATOMIC_COUNTER_BUFFER, 1000, NULL, GL_DYNAMIC_COPY); in Run() 1431 glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW); in Run() 1513 glBufferData(GL_ATOMIC_COUNTER_BUFFER, 4, NULL, GL_DYNAMIC_COPY); in Run() 1604 glBufferData(GL_ATOMIC_COUNTER_BUFFER, 8, NULL, GL_DYNAMIC_COPY); in Run() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 429 glBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STATIC_DRAW); in CreateFullViewportQuad() 441 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * 4, &index_data[0], GL_STATIC_DRAW); in CreateFullViewportQuad() 1176 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Write() 1302 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in WriteCS() 1464 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Read() 1602 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in ReadCS() 1721 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Read() 1903 …glBufferData(GL_SHADER_STORAGE_BUFFER, 6 * kSize * kSize * 4 * 4, &out_dataCube[0], GL_STATIC_DRAW… in Write() 1905 …glBufferData(GL_SHADER_STORAGE_BUFFER, 6 * kSize * kSize * 4 * 4, &out_dataCube[0], GL_STATIC_DRAW… in Write() 1907 …glBufferData(GL_SHADER_STORAGE_BUFFER, 6 * kSize * kSize * 4 * 4, &out_dataCube[0], GL_STATIC_DRAW… in Write() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeBufferApiTests.cpp | 81 glBufferData(-1, 0, NULL, GL_STREAM_DRAW); in init() 86 glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); in init() 91 glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); in init() 97 glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); in init() 108 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in init() 128 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fIndexedStateQueryTests.cpp | 161 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ); in testTransformFeedback() 206 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ); in testTransformFeedback() 211 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ); in testTransformFeedback() 402 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers() 453 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers() 458 glBufferData(GL_UNIFORM_BUFFER, rangeBufferTotalSize, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers()
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D | es3fBufferObjectQueryTests.cpp | 288 glBufferData(m_bufferTarget, len, DE_NULL, GL_STREAM_DRAW); in testBuffer() 320 glBufferData(m_bufferTarget, 16, DE_NULL, usages[ndx]); in testBuffer() 369 glBufferData(m_bufferTarget, 16, DE_NULL, GL_DYNAMIC_COPY); in testBuffer() 394 glBufferData(m_bufferTarget, 16, DE_NULL, GL_DYNAMIC_COPY); in testBuffer() 419 glBufferData(m_bufferTarget, 16, DE_NULL, GL_DYNAMIC_COPY); in testBuffer() 468 glBufferData(GL_ARRAY_BUFFER, 8, DE_NULL, GL_DYNAMIC_COPY); in test()
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D | es3fNegativeBufferApiTests.cpp | 83 glBufferData(-1, 0, NULL, GL_STREAM_DRAW); in init() 88 glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); in init() 93 glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); in init() 99 glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); in init() 110 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in init() 138 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in init() 314 glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in init() 319 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW); in init() 375 glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in init() 380 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW); in init() [all …]
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D | es3fBufferMapTests.cpp | 78 glBufferData(m_bufferTarget, m_bufferSize, DE_NULL, m_usage); in iterate() 131 glBufferData(m_bufferTarget, m_size, DE_NULL, m_usage); in iterate() 182 glBufferData(m_bufferTarget, m_bufferSize, refBuf.getPtr(), m_usage); in iterate() 243 glBufferData(m_bufferTarget, bufferSize, refBuf.getPtr(), m_usage); in iterate() 302 glBufferData(m_bufferTarget, bufferSize, refBuf.getPtr(), m_usage); in iterate() 363 glBufferData(m_bufferTarget, bufferSize, refBuf.getPtr(), m_usage); in iterate() 435 glBufferData(m_bufferTarget, size, refBuf.getPtr(), m_usage); in iterate() 500 glBufferData(m_bufferTarget, m_bufferSize, refBuf.getPtr(), m_usage); in iterate()
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D | es3fBufferCopyTests.cpp | 99 glBufferData(m_srcTarget, m_srcSize, srcRef.getPtr(), m_srcHint); in iterate() 105 glBufferData(m_dstTarget, m_dstSize, dstRef.getPtr(), m_dstHint); in iterate() 203 glBufferData(m_srcTarget, size, ref.getPtr(), m_hint); in iterate()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 63 FNDEF(void, glBufferData, (GLenum target, GLsizeiptr size, 114 #define glBufferData FNPTR(glBufferData) macro
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 200 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW)); in TextureRenderer() 204 …GLU_CHECK_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(s_quadIndices), s_quadIndices, GL_STAT… in TextureRenderer() 362 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW)); in BufferRenderer() 366 …GLU_CHECK_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(s_quadIndices), s_quadIndices, GL_STAT… in BufferRenderer() 704 glBufferData(GL_ARRAY_BUFFER, size, &(m_dummyData[0]), GL_DYNAMIC_DRAW); in allocateBuffer() 707 glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW); in allocateBuffer()
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/external/deqp/modules/gles31/stress/ |
D | es31sDrawTests.cpp | 204 …gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER, (int)(indices.size() * sizeof(deUint16)), &indices[0], GL… in iterate() 215 gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW); in iterate() 227 gl.glBufferData(GL_ARRAY_BUFFER, dataSize * sizeof(float[4]), DE_NULL, GL_STATIC_DRAW); in iterate() 254 gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW); in iterate() 278 gl.glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(drawCommand), &drawCommand, GL_STATIC_DRAW); in iterate()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | Grid.java | 350 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize, in generateHardwareBuffers() 361 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, texCoordSize, in generateHardwareBuffers() 376 gl11.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, indexSize, mIndexBuffer, in generateHardwareBuffers()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 351 glBufferData(GL_ARRAY_BUFFER, uiSize, Mesh.pInterleaved, GL_STATIC_DRAW); in LoadVbos() 360 glBufferData(GL_ELEMENT_ARRAY_BUFFER, uiSize, Mesh.sFaces.pData, GL_STATIC_DRAW); in LoadVbos() 409 glBufferData(GL_ARRAY_BUFFER, 6 * m_ui32VertexStride, afVertices, GL_STATIC_DRAW); in LoadVbos() 443 glBufferData(GL_ARRAY_BUFFER, 4 * m_ui32VertexStride, afBackgroundVertices, GL_STATIC_DRAW); in LoadVbos()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 76 ctx.glBufferData(-1, 0, NULL, GL_STREAM_DRAW); in buffer_data() 81 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); in buffer_data() 86 ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); in buffer_data() 92 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); in buffer_data() 104 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in buffer_sub_data() 133 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in buffer_sub_data_size_offset() 376 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in bind_buffer_range() 380 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW); in bind_buffer_range() 384 ctx.glBufferData(GL_ATOMIC_COUNTER_BUFFER, 16, NULL, GL_STREAM_DRAW); in bind_buffer_range() 475 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in bind_buffer_base() [all …]
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/external/deqp/doc/testspecs/GLES3/ |
D | performance.buffer.data_upload.txt | 26 + Performance of glBufferData and glBufferSubData 128 (GL_ELEMENT_ARRAY_BUFFER) buffer contents with glBufferData, and issue render with 152 case if the upload method is not glBufferData, glBufferData is called with NULL data 155 target buffer upload with glBufferData. The rendering does not depend on this second
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