Searched refs:glDrawArraysIndirect (Results 1 – 25 of 32) sorted by relevance
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cDrawIndirectTests.cpp | 2027 glDrawArraysIndirect(_primitiveType, 0); in Run() 2216 glDrawArraysIndirect(GL_TRIANGLES, 0); in Run() 2513 glDrawArraysIndirect(GL_TRIANGLES, 0); in Run() 2858 glDrawArraysIndirect(GL_TRIANGLES, 0); in Run() 2951 glDrawArraysIndirect(GL_TRIANGLES, 0); in Run() 3049 glDrawArraysIndirect(GL_TRIANGLES, (void*)sizeof(DrawArraysIndirectCommand)); in Run() 3614 glDrawArraysIndirect(GL_TRIANGLES, 0); in Run() 4157 glDrawArraysIndirect(_primitiveType, 0); in Run() 5070 glDrawArraysIndirect(GL_TRIANGLES, 0); in Run() 5322 glDrawArraysIndirect(GL_POINTS, 0); in Run() [all …]
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/external/deqp/framework/egl/ |
D | egluStaticES31Library.inl | 77 { "glDrawArraysIndirect", (deFunctionPtr)glDrawArraysIndirect },
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D | egluStaticES32Library.inl | 88 { "glDrawArraysIndirect", (deFunctionPtr)glDrawArraysIndirect },
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 111 glDrawArraysIndirect
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 77 gl->drawArraysIndirect = &glDrawArraysIndirect;
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D | glwInitES32Direct.inl | 88 gl->drawArraysIndirect = &glDrawArraysIndirect;
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D | glwInitES31.inl | 77 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
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D | glwInitES32.inl | 88 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
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D | glwInitGL40.inl | 84 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
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D | glwInitGL42.inl | 93 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
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D | glwInitGL41.inl | 92 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
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D | glwInitGL43.inl | 102 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
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D | glwInitGL44.inl | 111 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
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D | glwInitGL45.inl | 138 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
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D | glwInitGL46.inl | 138 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
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D | glwInitExtGL.inl | 588 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
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D | glwApi.inl | 177 #define glDrawArraysIndirect glwDrawArraysIndirect macro
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/external/deqp/modules/gles31/stress/ |
D | es31sDrawTests.cpp | 290 gl.glDrawArraysIndirect(GL_TRIANGLES, DE_NULL); in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 827 m_wrapper->glDrawArraysIndirect(mode, indirect); in drawArraysIndirect()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 177 gl->drawArraysIndirect = glDrawArraysIndirect;
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1455 GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
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D | gl32.h | 1455 GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 481 #define glDrawArraysIndirect MANGLE(DrawArraysIndirect) macro
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 177 void glDrawArraysIndirect (glw::GLenum mode, const void *indirect);
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D | gluCallLogWrapper.inl | 1225 void CallLogWrapper::glDrawArraysIndirect (glw::GLenum mode, const void *indirect) function in CallLogWrapper 1228 …m_log << TestLog::Message << "glDrawArraysIndirect(" << getPrimitiveTypeStr(mode) << ", " << indir…
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