/external/autotest/client/deps/glbench/src/ |
D | yuvtest.cc | 81 int imageWidthUniform = glGetUniformLocation(program, "imageWidth"); in YuvToRgbShaderProgram() 82 int imageHeightUniform = glGetUniformLocation(program, "imageHeight"); in YuvToRgbShaderProgram() 84 int textureSampler = glGetUniformLocation(program, "textureSampler"); in YuvToRgbShaderProgram() 85 int evenLinesSampler = glGetUniformLocation(program, "paritySampler"); in YuvToRgbShaderProgram() 86 int ySampler = glGetUniformLocation(program, "ySampler"); in YuvToRgbShaderProgram() 87 int uSampler = glGetUniformLocation(program, "uSampler"); in YuvToRgbShaderProgram() 88 int vSampler = glGetUniformLocation(program, "vSampler"); in YuvToRgbShaderProgram() 89 int uvSampler = glGetUniformLocation(program, "uvSampler"); in YuvToRgbShaderProgram() 108 int conversion = glGetUniformLocation(program, "conversion"); in YuvToRgbShaderProgram()
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D | fillratetest.cc | 92 GLint color_uniform = glGetUniformLocation(program, "color"); in Run() 116 GLuint texture_uniform = glGetUniformLocation(program, "texture"); in Run() 119 GLuint scale_uniform = glGetUniformLocation(program, "scale"); in Run() 217 GLuint texture_uniform = glGetUniformLocation(program, "texture"); in Run() 219 GLuint scale_uniform = glGetUniformLocation(program, "scale"); in Run()
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D | windowmanagercompositingtest.cc | 135 int textureSampler = glGetUniformLocation(program, "texture_sampler"); in BasicTextureShaderProgram() 183 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in DoubleTextureBlendShaderProgram() 185 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in DoubleTextureBlendShaderProgram() 246 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in TripleTextureBlendShaderProgram() 248 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in TripleTextureBlendShaderProgram() 250 int textureSampler2 = glGetUniformLocation(program, "texture_sampler_2"); in TripleTextureBlendShaderProgram()
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D | windowmanagertest.cc | 119 int texture_sampler = glGetUniformLocation(program, "tex"); in main() 122 int display_color = glGetUniformLocation(program, "color"); in main()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1796 location = glGetUniformLocation(program.getProgram(), "floatUniform"); in test() 1800 location = glGetUniformLocation(program.getProgram(), "float2Uniform"); in test() 1804 location = glGetUniformLocation(program.getProgram(), "float3Uniform"); in test() 1808 location = glGetUniformLocation(program.getProgram(), "float4Uniform"); in test() 1855 location = glGetUniformLocation(program.getProgram(), "intUniform"); in test() 1859 location = glGetUniformLocation(program.getProgram(), "int2Uniform"); in test() 1863 location = glGetUniformLocation(program.getProgram(), "int3Uniform"); in test() 1867 location = glGetUniformLocation(program.getProgram(), "int4Uniform"); in test() 1916 location = glGetUniformLocation(program.getProgram(), "boolUniform"); in test() 1920 location = glGetUniformLocation(program.getProgram(), "bool2Uniform"); in test() [all …]
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D | es2fNegativeShaderApiTests.cpp | 375 glGetUniformLocation(programEmpty, "test"); in init() 381 glGetUniformLocation(-2, "test"); in init() 500 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 501 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init() 502 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D in init() 588 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 589 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init() 590 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D in init() 661 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() 706 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init() [all …]
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | plane_renderer.cc | 73 uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp"); in InitializeGlContent() 74 uniform_texture_ = glGetUniformLocation(shader_program_, "texture"); in InitializeGlContent() 75 uniform_model_mat_ = glGetUniformLocation(shader_program_, "model_mat"); in InitializeGlContent() 76 uniform_normal_vec_ = glGetUniformLocation(shader_program_, "normal"); in InitializeGlContent() 77 uniform_color_ = glGetUniformLocation(shader_program_, "color"); in InitializeGlContent()
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D | point_cloud_renderer.cc | 45 uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp"); in InitializeGlContent()
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/external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | plane_renderer.cc | 73 uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp"); in InitializeGlContent() 74 uniform_texture_ = glGetUniformLocation(shader_program_, "texture"); in InitializeGlContent() 75 uniform_model_mat_ = glGetUniformLocation(shader_program_, "model_mat"); in InitializeGlContent() 76 uniform_normal_vec_ = glGetUniformLocation(shader_program_, "normal"); in InitializeGlContent() 77 uniform_color_ = glGetUniformLocation(shader_program_, "color"); in InitializeGlContent()
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D | point_cloud_renderer.cc | 45 uniform_mvp_mat_ = glGetUniformLocation(shader_program_, "mvp"); in InitializeGlContent()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageLoadStoreTests.cpp | 1453 glUniform1i(glGetUniformLocation(program, "g_image"), static_cast<GLint>(unit + 1)); in Write() 1635 glUniform1i(glGetUniformLocation(program, "g_image"), static_cast<GLint>(unit + 1)); in Read() 1801 glUniform1i(glGetUniformLocation(program, "g_image0"), 0); in Write() 1802 glUniform1i(glGetUniformLocation(program, "g_image1"), 1); in Write() 1803 glUniform1i(glGetUniformLocation(program, "g_image2"), 2); in Write() 1804 glUniform1i(glGetUniformLocation(program, "g_image3"), 3); in Write() 2037 glUniform1i(glGetUniformLocation(program, "g_image0"), 0); in Read() 2038 glUniform1i(glGetUniformLocation(program, "g_image1"), 1); in Read() 2039 glUniform1i(glGetUniformLocation(program, "g_image2"), 2); in Read() 2040 glUniform1i(glGetUniformLocation(program, "g_image3"), 3); in Read() [all …]
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D | gl4cComputeShaderTests.cpp | 992 glUniform1i(glGetUniformLocation(m_program, name), i); in RunIteration() 1199 glUniform1i(glGetUniformLocation(m_program, "g_image1"), 0); in RunIteration() 1200 glUniform1i(glGetUniformLocation(m_program, "g_image2"), 1); in RunIteration() 1303 glUniform1i(glGetUniformLocation(m_draw_program, "g_image1"), 0); in Run() 1304 glUniform1i(glGetUniformLocation(m_draw_program, "g_image2"), 1); in Run() 1789 glProgramUniform1f(m_program, glGetUniformLocation(m_program, "g_0"), 1.0f); in Run() 1790 glProgramUniform2f(m_program, glGetUniformLocation(m_program, "g_1"), 2.0f, 3.0f); in Run() 1791 glProgramUniform3f(m_program, glGetUniformLocation(m_program, "g_2"), 4.0f, 5.0f, 6.0f); in Run() 1792 glProgramUniform4f(m_program, glGetUniformLocation(m_program, "g_3"), 7.0f, 8.0f, 9.0f, 10.0f); in Run() 1797 glProgramUniformMatrix2fv(m_program, glGetUniformLocation(m_program, "g_4"), 1, GL_FALSE, value); in Run() [all …]
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D | gl4cProgramInterfaceQueryTests.cpp | 1293 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "repos", glGetUniformLocation(program, "repo… in Run() 1294 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "recolor", glGetUniformLocation(program, "re… in Run() 1314 …6, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "repos… in Run() 1319 …8, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "recol… in Run() 1448 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", glGetUniformLocation(program, "a"), err… in Run() 1449 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "b", glGetUniformLocation(program, "b"), err… in Run() 1450 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "c", glGetUniformLocation(program, "c"), err… in Run() 1451 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d", glGetUniformLocation(program, "d"), err… in Run() 1452 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "e", glGetUniformLocation(program, "e"), err… in Run() 1453 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "f", glGetUniformLocation(program, "f"), err… in Run() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 670 glGetUniformLocation(programEmpty, "test"); in init() 676 glGetUniformLocation(-2, "test"); in init() 774 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init() 775 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in init() 776 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init() 777 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in init() 869 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init() 870 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in init() 871 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init() 872 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in init() [all …]
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D | es3fShaderStateQueryTests.cpp | 3014 location = glGetUniformLocation(program,"floatUniform"); in test() 3018 location = glGetUniformLocation(program,"float2Uniform"); in test() 3022 location = glGetUniformLocation(program,"float3Uniform"); in test() 3026 location = glGetUniformLocation(program,"float4Uniform"); in test() 3085 location = glGetUniformLocation(program,"intUniform"); in test() 3089 location = glGetUniformLocation(program,"int2Uniform"); in test() 3093 location = glGetUniformLocation(program,"int3Uniform"); in test() 3097 location = glGetUniformLocation(program,"int4Uniform"); in test() 3156 location = glGetUniformLocation(program,"uintUniform"); in test() 3160 location = glGetUniformLocation(program,"uint2Uniform"); in test() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 264 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sTexture"), 0); in LoadShaders() 265 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sColourLUT"), 1); in LoadShaders() 282 glUniform1i(glGetUniformLocation(m_BackgroundShaderProgram.uiId, "sTexture"), 0); in LoadShaders() 303 glUniform1i(glGetUniformLocation(m_SceneShaderProgram.uiId, "sTexture"), 0); in LoadShaders() 306 …m_SceneShaderProgram.uiMVPMatrixLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "MVPMatrix"… in LoadShaders() 307 …m_SceneShaderProgram.uiLightDirLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "LightDirect… in LoadShaders() 308 …m_SceneShaderProgram.uiMaterialBiasLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "Material… in LoadShaders() 309 …m_SceneShaderProgram.uiMaterialScaleLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "Materia… in LoadShaders()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 233 m_ShaderProgram.uiMVPMatrixLoc = glGetUniformLocation(m_ShaderProgram.uiId, "MVPMatrix"); in LoadShaders() 234 m_ShaderProgram.uiLightDirLoc = glGetUniformLocation(m_ShaderProgram.uiId, "LightDirection"); in LoadShaders() 235 …m_ShaderProgram.uiDisplacementFactor = glGetUniformLocation(m_ShaderProgram.uiId, "DisplacementFac… in LoadShaders() 237 m_ShaderProgram.uiTexture = glGetUniformLocation(m_ShaderProgram.uiId, "sTexture"); in LoadShaders() 238 m_ShaderProgram.uiDisMap = glGetUniformLocation(m_ShaderProgram.uiId, "sDisMap"); in LoadShaders()
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/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 187 m_modelviewmatrix = glGetUniformLocation(program, "modelviewMatrix"); in GlScene() 188 m_modelviewprojectionmatrix = glGetUniformLocation(program, "modelviewprojectionMatrix"); in GlScene() 189 m_normalmatrix = glGetUniformLocation(program, "normalMatrix"); in GlScene()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cProgramInterfaceQueryTests.cpp | 1054 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "repos", glGetUniformLocation(program, "repo… in Run() 1055 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "recolor", glGetUniformLocation(program, "re… in Run() 1071 …GLint expected[] = { 6, 35666, 1, -1, -1, -1, -1, 0, -1, 0, 0, 1, glGetUniformLocation(program, "r… in Run() 1074 …GLint expected2[] = { 8, 35666, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, glGetUniformLocation(program, "… in Run() 1198 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", glGetUniformLocation(program, "a"), err… in Run() 1199 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "b", glGetUniformLocation(program, "b"), err… in Run() 1200 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "c", glGetUniformLocation(program, "c"), err… in Run() 1201 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d", glGetUniformLocation(program, "d"), err… in Run() 1202 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "e", glGetUniformLocation(program, "e"), err… in Run() 1203 …VerifyGetProgramResourceLocation(program, GL_UNIFORM, "f", glGetUniformLocation(program, "f"), err… in Run() [all …]
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D | es31cComputeShaderTests.cpp | 977 glUniform1i(glGetUniformLocation(m_program, name), i); in RunIteration() 1275 glUniform1i(glGetUniformLocation(m_draw_program, "g_image1"), 0); in Run() 1276 glUniform1i(glGetUniformLocation(m_draw_program, "g_image2"), 1); in Run() 1557 glUniform1f(glGetUniformLocation(m_program, "g_0"), 1.0f); in Run() 1558 glUniform2f(glGetUniformLocation(m_program, "g_1"), 2.0f, 3.0f); in Run() 1559 glUniform3f(glGetUniformLocation(m_program, "g_2"), 4.0f, 5.0f, 6.0f); in Run() 1560 glUniform4f(glGetUniformLocation(m_program, "g_3"), 7.0f, 8.0f, 9.0f, 10.0f); in Run() 1565 glUniformMatrix2fv(glGetUniformLocation(m_program, "g_4"), 1, GL_FALSE, value); in Run() 1570 glUniformMatrix2x3fv(glGetUniformLocation(m_program, "g_5"), 1, GL_FALSE, value); in Run() 1575 glUniformMatrix2x4fv(glGetUniformLocation(m_program, "g_6"), 1, GL_FALSE, value); in Run() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 887 ctx.glGetUniformLocation(programEmpty, "test"); in get_uniform_location() 893 ctx.glGetUniformLocation(notAProgram, "test"); in get_uniform_location() 1003 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformf_incompatible_type() 1004 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in uniformf_incompatible_type() 1005 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in uniformf_incompatible_type() 1006 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in uniformf_incompatible_type() 1100 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformfv_incompatible_type() 1101 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in uniformfv_incompatible_type() 1102 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in uniformfv_incompatible_type() 1103 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in uniformfv_incompatible_type() [all …]
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 87 FNDEF(int, glGetUniformLocation, (GLuint program, const char* name)); 134 #define glGetUniformLocation FNPTR(glGetUniformLocation) macro
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 296 …m_SkinnedShaderProgram.auiLoc[i] = glGetUniformLocation(m_SkinnedShaderProgram.uiId, g_aszSkinnedU… in LoadShaders() 302 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sTexture"), 0); in LoadShaders() 303 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sNormalMap"), 1); in LoadShaders() 327 …m_DefaultShaderProgram.auiLoc[i] = glGetUniformLocation(m_DefaultShaderProgram.uiId, g_aszDefaultU… in LoadShaders() 331 glUniform1i(glGetUniformLocation(m_DefaultShaderProgram.uiId, "sTexture"), 0); in LoadShaders()
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 153 int i = glGetUniformLocation(_program, "Ytex"); in Setup() 158 i = glGetUniformLocation(_program, "Utex"); in Setup() 163 i = glGetUniformLocation(_program, "Vtex"); in Setup()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTPFXParserAPI.cpp | 524 nLocation = glGetUniformLocation(uiProgram, aParams[j].pszName); in GetSemantics() 532 nLocation = glGetUniformLocation(uiProgram, szTmpUniformName); in GetSemantics() 831 GLint nLocation = glGetUniformLocation(m_uiProgram, pszName); in SetDefaultUniformValue() 839 nLocation = glGetUniformLocation(m_uiProgram, szTmpUniformName); in SetDefaultUniformValue()
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