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Searched refs:glSecondaryColor3d (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/include/GL/
Dgl_mangle.h1949 #define glSecondaryColor3d MANGLE(SecondaryColor3d) macro
Dglext.h429 GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
/external/swiftshader/include/GL/
Dglext.h429 GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);