Searched refs:glTex (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 810 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input() argument 811 if (!glTex) { in check_write_and_transfer_input() 816 if (GR_GL_TEXTURE_EXTERNAL == glTex->target()) { in check_write_and_transfer_input() 826 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local 828 if (!check_write_and_transfer_input(glTex)) { in onWritePixels() 832 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onWritePixels() 842 SkASSERT(!GrPixelConfigIsCompressed(glTex->config())); in onWritePixels() 843 return this->uploadTexData(glTex->config(), glTex->width(), glTex->height(), glTex->target(), in onWritePixels() 888 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixels() local 889 GrPixelConfig texConfig = glTex->config(); in onTransferPixels() [all …]
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/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 774 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input() argument 775 if (!glTex) { in check_write_and_transfer_input() 780 if (GR_GL_TEXTURE_EXTERNAL == glTex->target()) { in check_write_and_transfer_input() 790 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local 792 if (!check_write_and_transfer_input(glTex)) { in onWritePixels() 797 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onWritePixels() 807 SkASSERT(!GrPixelConfigIsCompressed(glTex->config())); in onWritePixels() 808 return this->uploadTexData(glTex->config(), glTex->width(), glTex->height(), glTex->target(), in onWritePixels() 851 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixels() local 852 GrPixelConfig texConfig = glTex->config(); in onTransferPixels() [all …]
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/external/mesa3d/docs/relnotes/ |
D | 6.2.1 | 28 etc. The important functions like glRead/DrawPixels, glTex[Sub]Image,
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D | 6.2 | 31 etc. The important functions like glRead/DrawPixels, glTex[Sub]Image,
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