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Searched refs:glTexParameterIuiv (Results 1 – 25 of 29) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp2346 ctx.glTexParameterIuiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIuiv()
2351 ctx.glTexParameterIuiv(GL_TEXTURE_2D, 0, textureMode); in texparameterIuiv()
2357 ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIuiv()
2359 ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode); in texparameterIuiv()
2361 ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode); in texparameterIuiv()
2363 ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode); in texparameterIuiv()
2365 ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode); in texparameterIuiv()
2367 ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode); in texparameterIuiv()
2369 ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, textureMode); in texparameterIuiv()
2371 ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, textureMode); in texparameterIuiv()
[all …]
/external/deqp/modules/glshared/
DglsTextureStateQueryTests.cpp877 gl.glTexParameterIuiv(m_target, m_pname, &stencilIndex); in test()
881 gl.glTexParameterIuiv(m_target, m_pname, &depthComponent); in test()
955 gl.glTexParameterIuiv(m_target, m_pname, &skipDecode); in test()
959 gl.glTexParameterIuiv(m_target, m_pname, &decode); in test()
1011 gl.glTexParameterIuiv(m_target, m_pname, &value); in test()
1082 gl.glTexParameterIuiv(m_target, m_pname, &value); in test()
1166 gl.glTexParameterIuiv(m_target, m_pname, &value); in test()
1248 gl.glTexParameterIuiv(m_target, m_pname, &ref); in test()
1346 gl.glTexParameterIuiv(m_target, m_pname, &uRef); in test()
1427 gl.glTexParameterIuiv(m_target, m_pname, &value); in test()
[all …]
/external/mesa3d/src/mapi/es2api/
DABI-check322 glTexParameterIuiv
/external/deqp/framework/egl/
DegluStaticES32Library.inl292 { "glTexParameterIuiv", (deFunctionPtr)glTexParameterIuiv },
/external/deqp/framework/opengl/wrapper/
DglwInitES32Direct.inl292 gl->texParameterIuiv = &glTexParameterIuiv;
DglwInitGL31.inl198 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
DglwInitGL30.inl187 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
DglwInitGL32.inl216 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
DglwInitES32.inl292 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
DglwInitGL33.inl235 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
DglwInitGL40.inl263 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
DglwInitGL42.inl346 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
DglwInitGL41.inl337 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
DglwInitGL43.inl382 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
DglwInitGL44.inl391 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
DglwInitGL45.inl473 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
DglwInitGL46.inl477 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
DglwApi.inl684 #define glTexParameterIuiv glwTexParameterIuiv macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl684 gl->texParameterIuiv = glTexParameterIuiv;
DtcuNullRenderContextFuncs.inl5918 GLW_APICALL void GLW_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params) function
/external/mesa3d/include/GLES3/
Dgl32.h1812 GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
/external/virglrenderer/src/
Dvrend_renderer.c4901 glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, border_color.ui); in vrend_apply_sampler_state()
4903 glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, state->border_color.ui); in vrend_apply_sampler_state()
/external/mesa3d/include/GL/
Dgl_mangle.h2168 #define glTexParameterIuiv MANGLE(TexParameterIuiv) macro
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl684 void glTexParameterIuiv (glw::GLenum target, glw::GLenum pname, const glw::GLuint *para…
DgluCallLogWrapper.inl4988 void CallLogWrapper::glTexParameterIuiv (glw::GLenum target, glw::GLenum pname, const glw::GLuint *… function in CallLogWrapper
4991 …m_log << TestLog::Message << "glTexParameterIuiv(" << getTextureTargetStr(target) << ", " << getTe…

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